Experimental 12G

Shots seems to explode/vanish in mid air to red buff, 5 - 10 meters from shotgun barrel. Only if you manage to target something, wall, tree, robot they might travel to the target. Other wise you see just red buff.

This is because it is firing different kind of shot like hunters use so it works best with buckshot if I am not mistaken

Buckshot and Birdshot has the same effect, unfortunately. The flechettes just vanish about 10m from the barrel. This does indeed seem like a bug.

This gun could have been soo cool but as now it is strange.
Why not like this:
Bird shots: many small flechettes with a big spread and low damage per flechette and short range
Buck shots: fewer but bigger flechettes with smaller spread but higher damage and range
Slug shots: one singel flechette with high damage and longer range.
That would have been cool :wink:

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A the moment I use only birdshot, as it has the best range and largest amount of projectiles.

As long as buck and slugs are as they are now birds seams to be the only usefull ammo type.

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This should be treated as BUG.

The effective ranges for each ammo type are wrong. It should be in REVERSE order. Currently:
Birdshot: the longest range about 8 meters
Buckshot: short range about 5 meters
Slug: the shortest range about fking 1 meter

A single fletchet at point blank range? It has zero use for anything. Do they want us to open locked door with this? Now I have to throw away all the Slug ammo to make room in inventory. (I’m not sure if I had a choke on it or not.)

Graham confirmed in livestream yesterday that this is working as intended - although I also believe it is pretty useless right now.

:+1: Agreed! And by “short range” for bird shots it should still be at least 10 meters - but the bigger spread is making it less accurate at longer distances.

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I can’t believe they intentionally made slugs absolutely useless. 100% bug imo.

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Neither do I - but check yesterdays livestream for a clear answer (although in 3rd try)…

I think i heard in one live stream that the intension was to create a “melee weapon” and that was the reason for the short range of slugs.
:confused:

Ha, that’s a silly argument - if the slug had a 100m range, it would still be a great “melee weapon” (but you’d still be very unlikely to hit anything at longer distances). The normal shotgun is the closest you have to a melee weapon, very useful at short ranges, but it doesn’t suck like the Exp. shotgun. Everybody knows that a shotgun is a great close range weapon, nothing new in that! :smiley:
Oh, and on another note: Does anybody know how much more damage the Exp. shotgun does compared to the normal one? Because one should expect that it does drastically higher damage, since the range is so reduced, right? Right??? Anyone have an estimate? 'Cos in my experience the damage was about the same, or even worse… :expressionless:

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That’s exactly what i thought :joy:

Right!!!

To be honest, i have the feeling that the slug in our normal shotguns do much less damage than bucks. It could be a balancing thing maybe.

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The slug in normal shotguns is very useful for shooting weapons off hunters etc. at close to medium range - something where the Exp. shotgun (also) totally fails. I haven’t compared damage between slugs and buck for this purpose though.

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About the damage, I needed around 60 rounds of birdshot from an EXP shotgun to take down a tank.
The distance was mostly right, at least every hit produced those blue sparkles and that crackling sound and the tank got shaken out of his stance and had to readjust after every hit, just like after a hit with HEDP.

Having not tested it until now but I doubt you can take down a tank with 60 rounds birdshot from a normal shotgun !? Hmm… maybe I should test this on a similar occasion.

But I noticed that it was essential to get those crackling hits because otherwise it looked like hitting the tank with red/brown paint, producing one or another little explosion

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Ok, I just tested shooting weapons off FNIX hunters.
To shoot the weapon off, a 5-star (not experimental) 12G needs:
3 buckshot rounds
2 slug rounds

So slug does definitely higher direct/precision damage than the buckshot (for component damage). Maybe buck has higher armor piercing, I can’t say. :thinking:

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From my personal experience, the 12G with birdshot ammo is great against Hunters, and with a mix of assault rifle takes down harvesters in 2 minutes or less. The slug rounds just don’t make much sense, almost useless.

The short range is just how the devs balanced the flechettes. Dunno why you’d need to balance somthing you’d probably only get late game but I’m not a dev.

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If by “balancing” you mean “make useless” then they have succeeded! :grin:

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I do agree that the X-Pump Shotgun’s flechettes need a buff. Give us what the Hunters have, that stuff’s lethal!

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