Experimental Alstugsdare trajectory in co-op

Platform: PC

Description: So ive been playing the game with my friend for some time, and lately we got the artillery rifle. It’s a very cool weapon, but there is just one problem. While we were fighting a tank, i noticed my friend was missing all his shots, and the tank didn’t get damaged. As we tested later, it turned out the trajectory of the mortar bullet is significantly different for him (as the host) and for me (as the guest). It gets really annoying overtime, cuz i feel like im fighting alone because his shots do not hit their target for me.
I dont know how to sum this up, but i haven’t seen anyone mention this issue, and i don’t know if the known bug with the rifle in latest patch notes refers to that or some other issue completely.

Steps To Reproduce: Get the weapon in coop, shoot the weapon in coop, compare trajectories

Images / Videos:

Host or Client: Client

Players in your game: 2

Specifications: Intel core i5 8300h
Nvidia Geforce 1050
16 gb ram
SSD drive

issues with down sight aiming are stated in feb update. All our crew use hud sight and when ranged by a team mate we dont have any problems. theres a steam thread on accurate sighting using the exp alg. maybe the gunsight and hud sight are in different increments but it looks to be getting fixed in the latest patch.

Its not a issue of the sights being wrong. Its an issue of the bullet trajectory not being synchronized between the client and the host. From my friends POV, the bullets hit their target, while from mine, they hit the ground in front of the machine