In another thread we were discussing about ways to encourage players to use more than 2-3 exp weapons as soon as you get them.
I thought it would be good to have this suggestion in a separate thread.
This is what I suggested there:
Something should be done because for example since Pontus got his exp PVG I think 90% of the streams he only uses this weapon until he runs out of ammo.
To increase the use of other weapons when you have exp ones I would rather implement experimental ammo for those weapons. This ammo could be craftable only. Maybe than the supply is not almost unlimited like now and players would use exp. weapons only if necessary. It could also be a way to balance future damage buffs of them.
Probably this would not apply to all Experimentals because not all have special effects. An exception could be the Kpist and the M49. They shoot the same projectiles only faster.
The others have elementar damage, super penetrating bullets or emp effects.
What do you think about that? Do you think that would help the game?