you wouldnt really be healing while the fight is happening but we can agree to disagree on this
Dont forget the huntable animals…
the machines probably cant tell a deer from a person or any other animals
Well, they don’t mind about birds, why should they mind about deer?
But that’s not the topic.
It’s not about making the world or the game more realistic, but about making it more challenging.
Btw. The title of the suggested new difficulty don’t has to be “survival”. If you have better ideas how a mode as suggested could be titled, feel free to write them down.
birds are incredibly small fast and silent and in the sky the robots probably never even seen one
I edited the starting post with a suggestion for new weapon weights:
click to expand table
Melee | old weight (kg) | new weight (kg) |
---|---|---|
Bat | 2 | 2 |
Sledgehammer | 2 | 5 |
exp Sledgehammer | 2 | 7 |
Handguns | ||
Möller | 2 | 0,5 |
Klauke | 2 | 1 |
.44 | 2 | 1 |
N9 | 2 | 1 |
exp Klauke | 2 | 1,5 |
SMG | ||
Kpist | 2 | 3 |
HP5 | 2 | 3 |
COM-10 | 2 | 3 |
exp Kpist | 2 | 4 |
Assault Rifle | ||
AG4 | 2 | 5 |
AG5 | 2 | 5 |
AT-WAD | 2 | 4,5 |
N16 | 2 | 5 |
AI-76 | 2 | 5 |
exp AG4 | 2 | 6 |
LMG | ||
KVM59 | 2 | 10 |
KVM89 | 2 | 9 |
N60 | 2 | 10 |
exp KVM59 | 2 | 12 |
Shotgun | ||
12G | 2 | 3 |
Sjöqvist | 2 | 4 |
exp 12G | 2 | 5 |
Hunting Rifle | ||
Meusser | 2 | 3 |
Älgstudsare | 2 | 3 |
Sniper | ||
Kotenok | 2 | 4 |
S21 | 2 | 4 |
PVG | 2 | 8 |
exp PVG | 2 | 10 |
Grenadelauncher | ||
Granatgevär | 2 | 10 |
RLG-7 | 2 | 10 |
G79 | 2 | 5 |
exp Granatgevär | 2 | 12 |
Btw. I’ve choosen them “by random” and by what might fit for their size, usability and strenght, not by reallife comparison.
The AG4 and the AG5s weight are about 4kg empty.
The PVG or Barett M82 is about 15kg in real life.
I’m all for a more realistic weight system and a smaller carry capacity.
I would like to try out some sort of “harcore” mode. More difficulty/realism. I think it would be interesting.
As for a full survival mode (hunger, thirst, sleep) I do not see that being a good idea personally. I would just see it as a waste of time. It would require a lot of work to make it seem like it was built with the game in mind, and not just shoved in with everything elese. The latter would cause it to be annoying and frustrating.
Same with hunting. Not sure why the same people keep asking for it when they could just play Hunter: COTW. Which is literally GZ but a hunting sim. I do not see how we could gain a lot by combining them.
April Difficulty mode please.
I have one character I play hardcore with. No plundra. No upgrade of carry capacity. No fast travel. Only two weapons in the wheel. And I never ever use exp weapons.
And it is by far the most fun character to play with. I play with different friends so I use different characters depending of who I play with since different people have different play styles.
Sleep is a big no. If it takes a few seconds to Sleep then there is no point. If it takes longer then it’s annoying because if you are sleeping 10min and the friends play on and you miss stuff. That would make me pissed.
sleep would be the most pointless thing for gz the best time is night makes the robots creepier. wish I could disable day and have It go from early morning it evening to night
That’s another thing they should add. We should be able to tweak the controls and things of that nature so the level if difficulty is what we want, so if you want realism but no hunger and thirst you can set it for that. If you want that much more of a challenge, then go for it.
Interesting idea…
Additionally to this suggested difficulty mode there code be an option to customize some values.
A difficulty-generator with switches and bars to set maximum amounts or the carry capacity.
I’ve taken up the idea before about being able to set parameters for your game. I truly hate exp weapons and I would like the option not too allow them in my game. They make killing bots way to easy and I think they dont fit the setting.
And you could have the same switches for hunger, thirst, carry capacity, no fast travel and so on.
But then again you have a problem what happens if someone join your game and has max carry and weighs the max allowed and has full plundra. Does he lose stuff? Or as in my game no exp weapons and his plundra is full Does he lose the weapon?
There are tons of survival games out there. When GZ was released it was completely unique. I want that to be brought back. So instead of survival elements, how about they do the machines some well-deserved justice instead?
The #1 thing GZ needs is a revamp of enemy AI, and especially for Hunters and Tanks.
I’ll repeat myself to the point of boredom with this, but back in GZ’s early months it was a death sentence to run into 3 FNIX Hunters out in the open… The way the AI is now, you can easily take down hordes of them without even getting hit, and Tanks are just big, slow turkeys.
Machines should be GZ’s #1 threat that you need to overcome and survive. Please bring back some feeling of early days GZ!
A somewhat refined version of the infamous april ‘20 difficulty could be just what this game needs.
I agree. The game was better back then and more difficult than now.
I can’t argue with that, because I startet playing in April '21.
Nevertheless the weights, carry capacity in total and limits for some items in special would help a lot to make the game a bit harder, by not just buffing the robots.
But I agree with your opinion about the AI of some machines in many situations.
In the beginning there was no plundra so you could only keep what you could carry. There was some tough choices to take back then what to keep and what to leave behind.
have the fnix bots been majorly nerfed? when i began generation zero it took everything i had to kill my first prototype hunter and now i can kill them with my moller pp they die feels like they have 1 hp or is the ai just much worse
I think it was a combination of weapons getting buffed and the hunters getting nerfed.