Feature Request - New enemy type

I think the developers should use the tech behind shock ammo a little more, its a really interesting concept wich you could for example use even in new enemies. As an example I made this little concept sketch (dont hate i know im not the best at drawing) of a spider-like tesla coil enemy. The idea being that they either get dropped like ticks or are a completely new type, and always appear in groups of 2 or larger. They always try to stay close enough to each other to build a lightning wall/grid. Once they made such a grid, they will try to move that grid through a player. If successful, the player looses health and gets flung. The enemy deactivates after that and shuts down. If unsuccessful, they will try again until they are either destroyed or successful.

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That sounds nefarious, I love it :slight_smile:

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This should be used at fnix bases