Ok, before this idea gets lost in discussion, I create a new topic for that one.
The discussion went about different experiences with the weapon-wheel and the usage of the different weapons and items. Beginners have and use others than experienced players.
But beginners, even if they get all experimental weapons by other players, should still feel like beginners with limited ressources. Well, they don’t have the upgraded carry capacity from beginning, but this can change rapidly within a few levels.
First idea:
Change the wheel that each slot has a special purpose. *
- Slots 1, 2, 3, 4: primary weapon or item
- Slot 5, 6: secondary weapon or item
- Slot 7, 8: just items
Second idea as addition:
Bind the available slots at the characters level. *
- Slot 1, 3, 5, 7: Available from beginning
- Slot 2: from lvl 25 on
- Slot 4: from lvl 30 on
- Slot 6: from lvl 40 on
- Slot 8: from lvl 50 on
*as examples.
This could look like:
By this you would have 4 slots from beginning.
2 for primary weapons or items, 1 for a secondary weapon and one just for an item. The 4 slots would be at 12, 3, 6 and 9 o’clock and therefor on the quick-access buttons for consoles.
With the first and second next steps on the ladder you would get the availability to place more primary weapons or items on the wheel.
With the 3rd step you become able to place another secondary weapon or item on the wheel.
And with the final 4th step you get another item-slot.
You would be forced to place at least 2 items, but may have up to 8 on the wheel.
You may have up to 2 secondary weapons, but don’t have to.
And you may have up to 6 primary weapons on the wheel, but don’t have to.
For example you could choose to place 2 primary weapons, 2 secondary weapons and 4 items there.
Most important facts are, every system would have the quick access from beginning, you can’t just place primary weapons everywhere (more usage of secondary weapons), but you’re free to personalize the wheel a bit AND there would be another reward for leveling a character.
Even if you get all experimentals from beginning, you would have to choose wisely what to place on the wheel, because you may need a third weapon (besides the two primary weapons a secondary one), but you may need another item, too.
It’s just an idea and maybe not perfect, but we can discuss and improve it. (for example the order of the slots 1 to 8 regarding keybindings on pc).
Thx for reading.
Edit: replaced image by the correct, the edited one.