I’ve used the compannion in many fights but have noticed that the compannion is poorly designed to take new move to this location commands, when fighting. Instead it just keeps on firing at the enemies when I want it to move to a more suitable location. It feels like the compannion takes firing and targeting commands as primary commands and move to new location commands as secondary commands, when all commands given from the player should have the same priority. The way it currently works has created many situations, where the compannion get’s easily destroyed, because it won’t move to a location with more cover or it will but after spamming the move here command many times.
You should make a bug report out of it, otherwise:
As long as this feature isn’t already part of the upcoming showdown update, we’ll never see this happen, as it’s the last update.
Unfortunately, it has always been like this. My Bud is a stubborn boy and wants to always fight😂 Jk, but I see your point and why it can be annoying. What I usually do is run to him and grab him, then I get the hell outta there. I know it’s not the best solution, but at least you can save him from dying 100 times. Like Madchaser said, if it’s not in this coming update, we’ll never see a fix for this.
The dev team have been working on the runner and even see little improvements since we were given the command and way point features. We can hope.
To increase my runner’s response times to get moving, I run away from my runner. This forces it to move or even teleport if you move far enough away. This is if it doesn’t get destroyed first.
I also try to limit the types of combat I use my runner in. I find it a very effective partner in ambushes and to lure machines to an ambush. Distance plays a big part and areas that provide stealth movement.