OK this game needs balancing. I keep seeing about to much ammo etc wish that was the case for the Xbox one. First a hunting rifle with soft point ammo is not going to punch through thick steel armor or even composite armor. And after a pain to find got the 50 cal. HEY did you guys even check out these weapons in rl before trying to put them in game? I am a rl combat tested vet and have shot the 50 cal . These robots are not going to with stand it like they do at this time on the xbox. At muzzle velocity, the 12.7mm M8 API will penetrate ~25mm of steel . However, like all rifle and machine-gun bullets, the M8 API is a relatively light projectile (40 g). Therefore, it loses its energy fairly rapidly. As a result the same bullet will only penetrate ~16mm of steel at 500m and ~13mm at 1000m . also a recoiless rifle will punch through a tanks armor yet here we are in game 13 rounds later the tank is still walking around and I am switching to a 270 hunting rifle with soft point bullets and Wham the tank is down in 13 shots. UMMMMM wait 13 shots with the recoiless and the same with the hunting rifle??? then YAY found the 50 cal Load it with 17 rounds of FMJ and ummm what in the world 2 clips later the tank is still walking around. "Growls and pulls out the hunting rifle again and Boom in 2 shots the tank is down. "How about stop catering to kids that have never shot these weapons or even has knowledge of what they can do and give us the real effect of them. The sounds are awesome on the weapons but really weird when I can take a pistol and kill a tank faster than with a weapon that is designed to kill rl tanks like the abrams etc.
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