If you have Spotting Intel skill (lvl1) unlocked and you come across machine blueprint (all machines have them, except one), then you can use your binoculars in Tech View to actually see the internal machine components, which many of them are weakpoints.
Hunter in Tech View (spoiler alert) click here to view
Depending on where you aim, you’ll see different components and their health status displayed:
For quick tip; if you hit the machine, look at the sparks you’re getting from the hit;
small yellow sparks - hitting the frame (least amount of damage)
big yellow sparks - hitting the armor plating (moderate damage and usually covers for weakpoint behind it)
big blue sparks - hitting the weakpoint (biggest amount of damage)
So, aim for parts where you see blue sparks. Once blue spars stop, the component is destroyed and move to the next area where you can see more blue sparks.
Yes.
Not at all.
When i 1st played GZ, i mainly moved along crouching, while constantly scouting ahead and planning my attacks. Sure, it took a lot of time to advance in game but i preferred that way. It took me 117 gameplay hours to finish all vanilla main missions.
Combat gives you XP. Or you can join MP to get mission XP when playing with other people. That’s how i leveled my 2nd, 3rd and 4th char to max level.
Not an easy way. To start anew, you’d need to delete your current save from game files.
And i suggest you to respect other players and their gameplay style. Not all players use “run & gun” tactics. Some of us actually love “sneak & snipe” tactics.
The turning point in the game for me going from hiding to fighting was when I got myself to the farmlands and south coast. I got much better weapons and felt strong enough to fight them face to face rather than quick potshots from afar.
Ammo is never a waste, if you miss try again, until eventually you find a rhythm.
Keep going you will get there in the end! And make sure to play your own style!
@Aesyle How does making a suggestion make me disrespectful? It was never my intention to criticize his playstyle.
I think most people start out slow and careful in this game, including myself, and I think that’s how the game wants you to start out as well. But this game has at least one, if not several moments where you can feel the scales tipping in your favour, and you feel ready to bring the fight back to the machines. I personally think that you can speed up that process by grabbing the bull by the horns, so to speak. Facing a hunter head-on with all you got is a good way to find out it’s weaknesses. Sure you may loose, but then you can just try again. I like to vary my own playstyle, both run and gun, and sneaking and sniping is really fun. I just wanted to say that if you find the machines scary, and you put most of your effort into avoiding them completely, leveling your character is gonna be a very slow process.
Hope that’s a better explanation of what I really meant, and I hope you enjoy the game, @FilthyLittleGodPS4
My best advice is to turn off the ingame music and listen for audio cues. It’s even better with headphones. The good thing about sneaking and being stealthy is that you will often get the drop on the Machines. They do make sounds when they are idle, and when they are moving.
Even the Tank can engage in “Silent Running” mode and just lurk in place in near silence, hoping you’re careless enough to stumble into his line of sight.
The ability to recognise a Hunter patrol in the Mountain Region by the distant whirring of their servo’s as they walk, or the low-pitched howling noises that they make is invaluable. You’re able to prepare for a fight, set out traps and so forth.
Is there not a mode you can turn off only the music so that the natural sounds like wind or rattling of branches or the wooshing of the sea and of curse the sounds of the robots stay resident? I like to hear my own music duricng the gameplaying
The turning point was when I got 3* weapons and I got those in the South Coast and Mountains. Worried about Ammo? Get Salvage 1 if you need ammo. If that doesn’t work, get Salvage 2.
There are no human enemies, yet. It’s something I’d imagine would actually happen in a situation like this; that there are some groups of survivors who turn on the rest out of desperation for supplies, like bandits. But not yet; the focus is on fighting machines. While I would enjoy human enemies, it’s good that they focused solely on the machines; that way, they were able to make the machines into great and enjoyable enemies! That said, it’s in my headcanon that my character has fought against humans as well.
There are friendly human NPCs in one of the DLCs, though!
I guess I was hoping not to FIGHT humans, but at least link up with a human resistance.
But, again, huge respect for this awesome game for making bold, anti trope, choices.
No cutscenes, essentially no dialogue aside from found recordings and notes, challenging game mechanics, no LIVE humans in the game except the main character.
There is a human resistance! The Swedish Armed Forces are not defeated; though they haven’t appeared in the game yet (except for dead soldiers), I believe it is confirmed that they are still operational on the mainland and are indeed resisting the machines. There is speculation this will appear in future expansions. And the human NPCs you link up with in one of the expansions that are already out are essentially a local resistance. That said, there are no NPC soldiers who fight with you, they just give quests as far as I know.
But yes! The game is making bold choices, and honestly, it works for me! I’m a roleplayer, and the fact that this game doesn’t have dialogue (aside from what you mentioned) or cutscenes lets me create, write and shape my character really well. I created a thread where me and a few others wrote and posted character profiles and backgrounds, which you can find here if you want to read! I’ve also been planning to write diary entries from the perspective of my character where she describes her experiences during the game’s events.