Platform: XBox.
Description: A number of different FMtel assignments don’t seem to register completions in co-op. They will count for the HOST, if they haven’t already completed it alone, but certain task completions will NOT count for the GUEST.
Steps To Reproduce: Get on, join co-op as a guest, make sure FMtel Assignments like “Medium Base Assault” or “Hard Base Assault” are activated, select what should be an appropriate base, take it out…and it won’t register the completion for the guest.
Images / Videos: Sorry, can’t provide any.
Host or Client: Client, guest.
Players in your game: 2+.
Specifications: Plain old XB1.
This was tested several times over, with two people in particular to minimize variables. One of us would be the HOST one day, the other the GUEST/client…next time a suspicious Assignment showed up, we would alternate, swap GUEST/HOST roles, retest.
For a game that is supposed to be so co-op centric, supposedly right from inception, there are an awful lot of things that seem like they almost have to be completed solo, or at least on your own map/in your own world. I get that the Assignments are a bit of an add-on thing, not necessary or whatever, but they are a thing to do that should work in a way that complies with the original vision of the game—co-op action…right?
Aside from the Medium/Hard completions and other such things, there are also the other ‘tougher’ assignments to be spoken of… 10 Harvesters with a hunting rifle, and it isn’t going to count the other player’s assistance for their completion? So, for two players trying to “do the thing” we have to hunt down 20 Harvesters? And we have to make certain that, in all of the chaos of battle, the right person gets the last shot?
Looking at the stats, the game DOES supposedly have a way to track Assists…there was even an Achievement for it, I think? Can that not be leveraged somehow to make some of these assignments less tedious? Assists counting for half a kill would still be better than nothing, at least we could cut the collective kill count required SOME… I know other games out there do have co-op completion for stuff like this, where either counts are shared or at least assists help decrease the overall number needed, whatever…gotta be a way, it would seem to me.