FMTEL Assignments not tracking

Not for me.
Ticks didn’t count.
Recycling just 2/3.
Lynx were no problem.

I got zero resistance points today for 5 assignments in total.

Did you get the tank badge this week?

Im sure you aren’t the only one, sometimes I cant finish my weeklys.

they are working on fixes tho

yes, I did. It had some 5* weapons and attachments.

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Apparently after the badge is earned the point count and the associated overlay disappears. When the reset occurs next week we will see I guess.

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No, it stopped at 18 points for me and just tick and hunter were full.
But I got 5c weapons and 5c attachments and uranium…

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Say the loot is different for each player (the individuell items) are the same rewards are possible?

Also when looking at the 3 same missions the points and rewards swap positions often is that intended or a bug ( reward details)?

Having 3 duplicated assignments is certainly not intentional.

I’ve seen this too and wondered.
But actually I can’t say which one(s) has(have) the resistance points on the right side and which one(s) on the left side.

Maybe one of them is correct, the others different and therefore probably false.

But it can’t be intentional that all of them are shown at the same time so I guess, the one who is responsible for the assignments is just doing bad work.

Today’s assignment for making heal kits is not working for me. I tried several times.

I guess we’ll see how the others go.

Edit: it worked, but I had to craft about 400, all told, before it was flagged as completed. It seemed to flag only by batch, not by individual kit, and quite a few batches didn’t register at all. It is possible that there is a delay between actually doing the assignment and getting flagged for completion of that assignment, as well. But I crafted about 300 and then checked the FMTEL screen and it showed only 2 of the craft heal kits being completed. So I crafted 5 more batches and that didn’t complete it, then I crafted some more. Finally it completed.

Not sure if anyone else got this but this week i got my tank rewards for last week due to the carry over of assignments, afterwards everything seemed okay until i hit tank reward tier for this week. Now sadly my assignments don’t track to the reward tier if they do actually happen to work.
Big sad :pensive:

As if right now the blow up 20 cars is stuck at 15/20 on the second iteration, the 3rd shows 0/20 with one of the 3 iterations completed. I logged out of the game, completely, and am going to see if relogging helps with the counter.

I haven’t been fighting any prototypes, yet.

My summary of today assignments:
Destroying prototype machines - no problem.
Destroying cars - first finished after 10 cars destroyed. The rest took about 20, so ~30 in total.
Crafting F.A.K.s - Description is misleading. I crafted medical F.A.K.s 5 times to finish the first one (200 med kits in total). After that I tried to craft 5x simple ones, 5x radioactive, etc. And nothing.

My experience was that the prototype one worked fine, the first aid kit one did not register, and the first car one worked fine but the next got stuck at 15/20 and the third at 0.

Same problem as many have here with an assignment stops progress (nothing at all or halts progress) and have three of every assignment.

So today with the “destroy cars” assignment I just selected one out of three and observed the behaviour. I didn’t want to bugg it out and destroy 60 cars to figure out if assignment is broken.

This is what happened:
One “cars” assignment active. 0/20 progress.

  • Destroyed one car and one tractor with explosive ammo. 0/20, no progress.
  • I destroyed one car with 5c Sledgehammer in case tractor or time-delayed destruction wasn’t the right way to go. 0/20, no progress.
  • I destroyed one more car with 5c hammer. 11/20! Something registers but incorrect numbers.

I activated the other two and got on with it. 11/20.
*The other two activated car assignments stayed at 0/20.

  • At car number 32 assignment was complete.

Keeping track of each damaged car by weapon and type and side damage:

  • 5c Sledgehammer: 7 cars
  • Exp. Ammo: 15 (13 cars, 2 tractors)
  • Collateral: 10 (10 cars destroyed by another car)

That makes 21 cars/tractors in total involved in destruction caused by exploading ammo, 11 cars in total involved in direct manual labor (destruction caused by a hammer).

Conclusion:

  1. The first error (no progress and then 11/20 after just four cars) is the most significant, showing assignment progress calculation is busted. It didn’t get confused by several active assignments of same type.
  2. Something works correct at the back-end of this assignment, or it wouldn’t complete.
  3. What happens in between back-end registring valid progress and front-end displaying assignment progress seems to be a hot bowl of noodles.
  4. I don’t rule out poorly worded assignment*. It wasn’t 60 cars, it wasn’t 20 cars. Looking at the “20” number the closest I get is to rule out any melee attack and probably tractor invalid target.

(*Devs could check misuse of int/float/datatype, the rest of us just follow the text and progress displayed in UI.)

When I got to the cars it seems to me that only the cars you do DIRECT damage to count. Any car that was part of a chain reaction did not count. In some areas when you blow up a car the explosion takes out 5 or 6 other, nearby cars. I, literally, had to shoot up 60 cars.

I just finished all the assignments

5 simple Med kit no problem
20 cars needed more than 20. I just kept going.
10 Prototype needed also more.

I blew up 5 car with one gas canister as a starting point and at least 3 of them counted since that finished the assignment (17/20) before blast off.

So far today’s ‘Destroy a Wolf’ triplet hasn’t tracked the Rival Wolf or the regular Wolf i destroyed.