Generation Zero Suggestions
Gameplay Improvements:
Individual freelook & ADS settings
Hold [] at the windows = melee for window breaking (weapon just lunges forward then it shatters)
Enable option to tap [] to open/close door instead of holding - as currently holding it exposes players to enemy fire - especially when you ran into a house & you want to quickly close the door and defend yourself. (or drastically shorten the amount of time required to interact on items & doors!)
Inventory Management - Suggestions
- Take All (possible) or Take all Healing/Throwable Items. (Instead of an ‘Inventory Full’ message) - enable option to take all (possible into the inventory) and leave the rest behind OR or 'Take all Healables/Throwables in the inventory. (The message just seems to create frustration for me - maybe the inventory goes read instead or greyed out if full or space isn’t available for them - eg (2-slot) ‘Hunting Rifle’ is greyed out but a spot for a (1-slot) ‘Gas Tank’ is available so I would be able to put it into my inventory)
- Automatic Stacking of the Same Item & Splitting -
Auto merge ammo/throwable/healable items into maximum stacks - then split to minimise busy work
- Dedicate Item Slots to auto-fill on specific consumables / throwables -
Dedicate an item slot or all of them for a specific type of throwable/consumable so that it auto fills from the weakest item to the best one?
for example:
Left D-Pad for emergency flares
Right D-Pad for Fireworks
Bottom D-Pad for Healables
(option in sub-menu of inventory to enable autofill of a specific type)
(Optional Suggestions)
Tactical Map?
Allow drawing plans (like ARMA 3) & enabling ‘tactical mode’ to switch between showing self/coop colour coded drawings (Light Blue/Pink/Green/Purple) OR Coloured circles (Green/Blue/Orange/Red) that persist on the host’s world on the tactical map view and can switch to the standard map view (maybe say R3/RS/Button/undefined key).
So online players can communicate the areas that are considered dangerous ‘hotzones’ on the map to avoid etc - indicating danger - like say green is light and red is a hard/hot zone you should avoid etc.
The Host can remove them at will and other players (can remove their own interactions on the tactical map).
The Host could be able to enable/disable it on per player basis if trolling occurs. Otherwise it’ll be an option in the game menu of Team to enable Tactical Map Interaction etc. But everyone can access it - even if restricted from placing items on the tactical map.
Storage Box?
To allow storing addtional items? Eg Weapons at specific safe-houses and seperate from the players?