I agree that fighting the machines changed…
But I don’t think everything got nerfed.
Missile launchers are more accurate. Less spread, easier to dodge.
Hunter-PVG is still as accurate, and they became much more.
Shotguns are very accurate, but targeting is very slow: easy to dodge in most cases.
Automatic rifles are too accurate in my eyes. It seems that they don’t miss. I would love to see more spread and ricochet.
That’s why military machines seem to be more dangerous than fnix machines. Almost all military hunters and runners use automatic rifles for all ranges and don’t seem to miss even moving targets.
Almost all fnix hunters and runners use shotguns which are easy to dodge and need closer ranges. Rockets from fnix runners are as slow, too. But they got more.
Apocalypse hunters grenades are still dangerous as usual. It seems they use them for every range now. In the past it seemed that they used them just for medium to long range.
Their flamethrowers adapted the lynx-flamethrower-system, introduced with landfall update. I love these flamethrowers, because the flames are way more realistic when firing on moving targets. Well, they aren’t as accurate any more, but that’s ok in my eyes. I always hated them because you were not able to escape the flames, which was unrealistic. It’s better now, but not comparable to their danger before. In total the apocalypse hunters are now easy to dodge.
Harvesters and tanks don’t use gas as often as before, but the tanks have a greater variety on weapons and their new ability to shoot while running. That’s great.
Harvesters have greater varieties in which machines they call in. Differently armed runners, hunters or both. That’s great, too.
In total, harvesters became less dangerous, but I see them more as support unit and that’s ok. I sometimes even have the feeling, that they became much weaker, too, because sometimes just a few shots of my pgv are enough to blow a whole group of them off.
Tanks instead became more dangerous, because more agile and flexible.
I don’t agree with less machines. In opposite, I think the groups of machines became more and more divers. Mixed groups of many types of machines are now roaming around.
As there are more and more different machines, I think it’s ok if their armor doesn’t eat bullets the same way. It’s a design change to more action on our displays. More movement, more explosions and other effects… More action.
That’s ok in most cases, but I also loved sneaking around, hearing for single machines that could be dangerous to me and taking them out one by one, silently, ambush-like… Now this gameplay style isn’t as possible any more. It doesn’t take long and more and more machines join the fight. And they don’t just are alerted and search for you, they immediatly start attacking. Hiding and sneaking around them is hardly possible. That’s sad.
That’s my impressions.