So, this seems to be an ongoing theme.
“I played 500 years of the hardest modes in games and…”, sure, well good for you, but…
You did not play GZ.
Sure, Doom was hard, but still not GZ.
99% of the games, old and new, you are the hunter.
Not in GZ, you, my friend, are basically a kid that miraculously survived the genocide.
Dogs, cats, deers?
If you seen one…
So, no, wiped.
It is you.
And a billion machines.
Which only know 1 command: find and kill you.
You get hungry, you get tired, they do not.
To see you = to erase you.
So, game too hard?
Hell, it should be ten times harder!
You try, in RL, to pummel a machine down with noting but a pistol that falls apart (begin zone).
Not to mention, oh, and yes, I do take in account the maybe 2 missiles you got for your launcher, to take head on a tank.
It should obliterate you from a mile away.
2 miles, damnit.
With each bullet fired a head shot.
Because machines do not miss that easily.
Now that we have set the base game idea, where you basically are supposed to die every 5 steps, feeling, let’s get to the loot.
Even though you loot a case, reloading a game is not meant to respawn loot in that crate.
You’re hunted, my friend, you’re MEANT to be darned weak, and been pummeled into much every 10 seconds.
About that, we need more machines.
And by God, fer more aggressive enemy, with a high IQ and spotting power.
Because, my friend, as I stated before, you?
You are the duck, they are the well trained and armed para-military that will pwnzrz you.
And, oooh look a golden… Bam dead.
Since that, is the base of the game’s ideology…
To put you firm back on the ground with both feet, for you, my friend?