G+ (Game+ AKA Hard Mode)
ENABLE MP SCALING!!! (these ideas are SOLELY for SP).
Missions: Lowered Exp Gain (30%?)
Weapons: Level and Location Based Drops/use (by this I mean: as is, exp weapons can drop VERY early on, prohibit use of these to level 25 (EXAMPLE LEVEL, DO NOT TAKE THIS AS SET VALUE, PLEASE).
…Also, make that Gold Weapon drop from certain location onwards, not in the beginning, or level locked.
…Nerfing Weapons will not be an issue, I think…, though a revamp might be a good idea) [1]
Machines: Increased Intelligence/Reaction Speed/Aggression Range (this would, I believe, disable the need for more armour/HP) by say 25-40%.
…Add X% more machines (12%?).
…Add Level Based Machines? (So machines will always be in your level range)(OPTIONAL! if implemented)
Removal of Adren Pens (Or at the very least make these FAR harder to obtain)
HP Pack Level Lock (so certain HP packs can be used from certain level) (To prevent "cheating (others dumping higher HP packs)
…Bring players to use HP packs instead of Adren, this is just a silly approach to begin with, making HP obsolete.
Removal of Plundra (OR Give G+ it’s own Plundra not connected to the normal Plundra, thus create a “Plundra+” (not needed if weapons/useables get a level-lock).
Swap Adren Pen (if not removed) and HP pack stacks (25 stack size for Adren, while 5 for AHP? Insane!) [2]
Inventory: Remove 1 row
Some form of death penalty.
G++
ENABLE MP SCALING!!! (these ideas are SOLELY for SP).
Missions: Lowered Exp Gain (60%?)
Weapons: Level and Location Based Drops/level locked.
…Nerfing Weapons will not be an issue, I believe. Though a revamp might be a good idea) [1]
Machines: Increased Intelligence/Reaction Speed/Aggression Range (this would, I think, disable the need for more armour/HP) by say 50-80%.
…Add Level Based Machines for all (no longer optional)
Removal of Adren Pens
Removal of Plundra (OR Give G++ it’s own Plundra not connected to the normal Plundra, thus create a “Plundra++” (not needed if weapons/useables get a level-lock).
Inventory: Remove 1 additional row (2 row totally)
HEAVY form of Death Penalty.
[1] Weapon Overhaul SUGGESTION:
Respective Ranges:
Moller - 36’ish meters
Klaucke - 50 meters
.44 70 meters to 80 meters
Kpist - 120 meters
HP5 160 meters
A5 (automatgevare 5) ((Spelling?))(5.56mm) - 400m
A4 (Automatgevare 4) ((spelling?))(7.62mm) - 700m
.50 Sniper Rifle - 1000m/1500m
! ! ! These would be my primary idea, however, seeing the game locks out machines at 500M (I think it is?) the next suggestion comes to mind:
Moller - 26’ish meters
Klaucke - 30 meters
.44 50 meters to 80 meters
Kpist - 60 meters
HP5 60 meters
A5 (automatgevare 5) ((Spelling?))(5.56mm) - 200m
A4 (Automatgevare 4) ((spelling?))(7.62mm) - 250m
.50 Sniper Rifle - 500m/500m
! ! ! AGAIN, SUGGESTIONS.
Weapon Damage:
Some weapons seem out of balance:
.44 has VERY low DPS compared to both Moller and Klaucke.
… a .44 does quite a wee more damage than a 9mm or .32. (NOT mentioning the logical reload time/need: it’s a 6-shooter with cylinder load).
AK then does far too much damage compared to the A4, considering it’s the same round.
Ammo Revamp:
9mm Pistol and 9mmSMG are the same round, suggesting to fix this mistake.
[2] HP vs Adren
type |
stack size |
heal amount |
total per slot |
G+Stack size |
G++ Stack Size |
Simple |
20 |
25 |
500 |
30 |
40 |
Standard |
10 |
50 |
500 |
20 |
30 |
Advanced |
5 |
75 |
375 |
10 |
25 |
Paramedic |
1 |
20 |
60* |
--- |
--- |
Adrenaline |
20 |
20* |
400 |
2 |
0 or 1 |
(Thank you, miss @Flick for this info on HP)
(All credit for HP is to miss @Flick).
Miss @Flick also arranged the HP/Stack list, it looks so good now…
Thank you very much, miss!