Hi y’all, my name is Auto and I have completely unsolicited Opinions (and feedback) on GenZero.
A few notes: I first started playing GZ around the middle of October 2020, and didn’t really follow much about the game before that. As such, I don’t really have a whole lot of context for what the game was like before then (combat, inventory system, etc). So read this with that in mind.
I’m a PC player. I play primarily solo and occasionally with a friend, I have only one character around level 24 at time of writing, I’ve put in ~80 hours of playtime, and I love using bulletpoints to organize my thoughts so much that I horribly overuse them.
So without any further ado and in no particular order of importance…
Hacking (mostly the spec)
- Hacked bots are too slow to engage other bots or in some cases simply don’t engage at all (usually when hacking from stealth)
- Hacked bots should probably go into a kind of “turbo aggression” mode for the duration, ideally engaging/being engaged by nearby bots within 1-3 seconds; having less wasted time during a hack will make the spec feel more useful
- Hacking needs an audio cue for successful hacks, failed hacks, and when the cooldown is over.
- Primarily because when playing as a client in another’s game, hack sparks don’t usually appear. also, when the effect does work, it’s hard to see the sparks through tech vision
- After a hack runs out bots know exactly where you are, killing any kind of sneaky approach
- Maybe instead of knowing where you are post-hack it puts bots into the orange “searching” alert level
- Runners and seekers should have 100% hack chance
- Hacking already has a hilariously long cooldown so it just feels like a huge waste when a hack fails on something small like a runner or seeker.
- Seriously, the hack chances feel low, even on hunters. Tanks and harvesters I understand being low, but 60% for a prototype hunter? I may as well not even try!
- Maybe if a hack fails the cooldown is much shorter? 5-10 seconds?
- Hacked bots ought to grant experience from getting kills or by being killed
- No real justification for this one, it just seems like a waste of xp when a bot dies via hacking
- Why is this the only spec that has a chance to not DO anything
- Can you guess what specialization I went for first?
Respec
- I know, I know. This is probably one of, if not the most, requested features for the game
- Being able to try new skills respects my time as a player
- I’m a busy person! I can’t say that I enjoy it when a game pretty much says to me “You put points into skills that aren’t useful to you, huh? Oh, you wanna fix it? Sucks to be you, start all over”
- Respec only outside of combat and at a safehouse
- using a token (dropped from tank/harv/rival) granting one (1) respec
- or cost one tungsten or other rare material
- or maybe just for free? I dunno. it’s an idea
- I’d have more Great Opinions on the other skills/specializations but the idea of having to create a new character and level them up all over again just to try other specs and skills (half of which don’t look very useful to be honest) is just exhausting
Bigger items stash and materials stash
- I don’t really have an argument for this one, I just want more space.
- Please. I’m a hoarder when I play games with a loot system so I end up spending more time than I would like having to manage my inventory and stash.
- I just wanna spend more time exploring/shooting and less time trying to cram three more fuel cells into my hoard.
- Speaking of the inventory, why do the thumbnail icons for items have to load when scrolling? Is that an engine thing? Can y’all make it not do that please? It’s super distracting.
The Skill Tree
- Spotting (Support-T3) should be stock
- I don’t understand why this isn’t baked into the player.
- THREE skill points just so I don’t have to do the “they’re over by the tree. not that tree. the other one” with my buddy
- Or at least ought to be a tier 1 or 2 skill
- Spotting Intel (Tech-T1) becoming a 1-point skill
- I can’t imagine anyone using a valuable skillpoint just to see how far away a bot is.
- Just combine the level 2 into the level 1
- Having Spotting Intel as a two level skill isn’t breaking the game or anything. I just don’t see the purpose in the lvl2 part of the skill.
Co-op
- Kills by allies ought to grant 50%-100% xp if you haven’t dealt damage to the bot
- so it feels less like kills are being stolen
- Could add a conditional to it so it only applies if you are within 100-150m of your ally or the bot in question
- I’d like to be able to see my ally’s health
- Lets me know if I should put down a paramedic bag, or put the pressure on/throw flares at enemies to give my buddy time to heal
- Also I’m nosy :^)
- A “Friends Only” lobby privacy option
- Just so my buddy doesn’t have to keep manually inviting me to his game any time my connection acts up
Other Gameplay (or “Where Most Feedback Goes Because I Only Had, Like, Three Coherent Thoughts”)
- Teleporting enemies
- Let’s say I’m taking cover in a barn during a firefight with a group of bots. all the doors are closed except for the one door I am shooting out of. if I turn around and there is a hunter or a runner somehow in the barn with me, I don’t think “ah, I have made a tactical mistake and have allowed myself to be flanked” what I’m actually thinking is “ah. the bots are cheating”
- I understand that this is probably some kind of pathing failsafe/resolver; like [if RUNNER CanPathToTarget = FALSE then move RUNNER to any open space near PLAYER] or whatever, but it just feels like artificial difficulty instead of me the player making a mistake or bad decision
- Let’s say I’m taking cover in a barn during a firefight with a group of bots. all the doors are closed except for the one door I am shooting out of. if I turn around and there is a hunter or a runner somehow in the barn with me, I don’t think “ah, I have made a tactical mistake and have allowed myself to be flanked” what I’m actually thinking is “ah. the bots are cheating”
- Numerical values for weapon stats
- Numerical values for damage, accuracy, recoil, RoF, range before bullet drop kicks in, etc
- The more information you make available to your players on the tools available to them, the easier it is for player to make meaningful decisions on how to go about playing your game
- Payday 2 did this relatively early in its patch cycle to great effect.
- (Though I understand that PD2 and GZ are two wildly different games and that since PD2 had an enormous selection of weapons it practically required the player to have accurate method of comparison to make loadout choices)
- Numerical values for damage, accuracy, recoil, RoF, range before bullet drop kicks in, etc
- Scoped aim sensitivity
- When aiming down sights with a scope, the sensitivity of moving the reticle is not relative to the scope’s zoom level and ends up feeling very sluggish
- at 200% sensitivity on a 1-4x Rifle Scope, at max zoom (4x) the sensitivity feels mostly fine; a little fast actually, but fine. However if I zoom out to 1x, or any graduation in between, the reticle feels as though I’m dragging it through molasses.
- Even the x2 red dot sight has this issue
-Maybe this is just a keyboard and mouse problem, I dunno.
- When aiming down sights with a scope, the sensitivity of moving the reticle is not relative to the scope’s zoom level and ends up feeling very sluggish
- Inventory sorting
- It’d be nice to have an auto-sort button for the inventory and stash
- Sorting weapons by type. ammo by weapon type and then caliber. items by healing item, throwable, placeable, etc. Attachments by weapon type then slot… you get the idea.
- (I have OCD lol)
- Expanding item equip slots
- Maybe this is just me, but two of my four item slots are taken up by medkits and the binoculars, what I consider to be “essentials”.
- The fact that I feel like I only really have two slots puts a damper on using most of the junk I find in the world
- On controllers you could either map four more slots to double tapping or holding the dpad equipment keys. (Doubletap or hold could be an option, like the sidearm setting)
- On Kb&M, you could map four more slots to 7 8 9 and - (or even do a doubletap/hold setting for 4-7 maybe)
- Health displays actual points instead of as a percentage
- Didn’t realize this was a thing until I invested points into the Health Amount skill
- Makes it difficult to understand how much health I restore with medkits at a glance
- i.e. at base health, a medkit restores 25%; with three health upgrades, it looks like it restores ~19%
- Just… increase displayed max health by 10 for every point you put into Health Upgrade
- First Aid Kits
- Why are higher grade FAKs heavier? I don’t understand, specifically from a gameplay perspective.
- There’s not really a point in carrying anything other than the Simple FAK due to how light and plentiful they are.
- The Advanced First Aid Kit is a bit of a letdown, what with it being 4x heavier and only 3x the healing of a Simple FAK.
- Why are higher grade FAKs heavier? I don’t understand, specifically from a gameplay perspective.
- Network Disconnect popup
- This is an entirely personal issue lol
- My connection is very flaky at times, disconnecting and reconnecting every minute or so when the weather is bad, someone sneezes in North America, or just when God decides to punish me for my various transgressions.
- This does result in the disconnect box to appear constantly, locking all inputs until I close it. Which isn’t great during firefights.
- Can I get a toggle for the disconnect popup box? Or at least have it be some kind of UI element that appears during network trouble.
- x2 Red Dot scope
- Not gonna mince words here, the x2 Red Dot sight looks bad. It’s literally just a texture at 50% opacity.
- Scopes are important to do well! I’m gonna be looking through the damn thing all the time!
- Can there be some kind of glow to it? The dot is pretty difficult to see in low light. Though I don’t know how easily the Apex Engine will let you do that.
- Also, from what I can glean, the Red Dot replaced an ACOG for whatever reason? Completely unrelated, just confused.
- Not gonna mince words here, the x2 Red Dot sight looks bad. It’s literally just a texture at 50% opacity.
There were other things I wanted to say but I forgot what they were lol
I know I kinda just wrote a whole wall of text complaining about GZ, but I wouldn’t write all this nonsense if I didn’t genuinely enjoy the game.
Love, Auto