General issues after Landfall update (need verification)

Platform: PC (Steam)
Description: Issues for verification by community. Writing it down here as issues of interest but not breaking the game.
Steps To Reproduce: Difficult but any user verifying a issue should start a thread about that specific issue.

General issues noticed since Landfall update:

  • Rare sound issue where one item emits a stuttering noise until interacted with. Example, first fast travel to Granhygget a bag in the new truck outside was emitting a sound like the truck had it’s engine turned on and got quiet when bag inventory emptied. (*1)

  • Battle between Russian and Swedish robots can detect player even far away going into combat mode against player. Example, hiding up on mountain close to Villa Skogsberget Lynx breaks battle with Tanks and enters combat mode attacking player, however turning around may break combat mode (similar issue to where enemies can enter buildings when player turns round?). On the other side of the field at Littorp I could be even shoot at tanks without Lynx and Wolf breaking their battle with them working together until tanks were down and then player is hunted down. (1)

  • Ticks released from hunters or tanks in battle looks like they run to Lynx’s and stop confused until shot down by a Lynx. Ticks don’t jump/attack a Lynx it seems. Someone with skills and luck could verify in a Lynx vs Tick only battle if Lynx take damage or not.

  • Wolf cannot target player when navigating around obstacles? Wolf attacked by player during navigating gets stuck and can’t target players? It seems to be that way but cause and effect needs to be verified and may be why a Wolf sometimes ignore a player.

  • The rag-doll effect in downed tanks don’t turn off and becomes invisible to other enemies who just run through them pushing them around like plastic toys. It’s an issue before Landfall but now with lightning fast Lynx and Wolf can zip through them throwing tanks up in the air in a disturbing way. Tanks are so heavy a player should be able to use them for cover and force enemies to navigate around them instead of through them.

  • Weapon scope can become invisible. It’s zoom work as intended but crosshair overlay and edge blur is missing. (2)

Issues noticed during MP game not occurring before Landfall update:

  • Battle between Russian and Swedish robots destroyed a beacon and rewarded players but beacon not register as destroyed and remains on map. A player who encounters a battle where a remaining beacon are in place could verify if a) beacon destruction rewards player and b) beacon remains on map and c) does robot destroyed beacon reset on map after a multiplayer game?

  • Graphical issues with other player weapons flickering all over body when player switch weapon or enters inventory to rearrange items. When other player aims with weapon it stays in place behaving normal again. Other player line of fire (bullets) are not seen but sound is correct for each weapon but that may be a graphics driver issue since all robots bullets are visible. (2)

  • Menu when inviting Steam players a text about pressing [R]-key to invite players are missing. To reproduce enter/continue your game, press ESC for main menu, select Multiplayer and look for instructions on how to invite people to your game (it’s missing).

Notes:
(1) Note 1, confirming what other user have mentioned in other thread suggesting possible need of a dedicated thread for this issue.
(2) Note 2, other player weapon-flickering and scope invisibility issues are common in Call of the Wild now imported to GenZ also with this update. Make a joint effort on solving these issues.

Update on the destroyed beacon by fighting robots remaining on map issue:
It works OK in single player mode in combat mode, a) beacon destroyed when player standing near it with reward to player and b) is removed from map. Unknown if beacon destroyed while not in combat mode caused previous issue of beacon remaining on map.

Tested by standing near the beacon under heavy fire until beacon also got blown away by a missile.

Update on the missing scope issue:
Switching to RLG-7 with 5-star 2.7x scope and OPVM module suddenly there was no 2.7x scope attached. Switching between weapons in combat did not reproduce scope. Fast travel after combat reproduced scope back again.

You seem to like reporting stuff. Ever considered applying for beta testing?

@Zesiir Sure that would be interesting :slight_smile: Is it possible to become a beta tester for this game?

Sent you a PM with who to contact and such.

1 Like

Instructions with [R]-key to invite (PC/Steam) is back in Base Assault update. :white_check_mark:

Does anyone else has the issue that some of the newest locations aren’t shown on the map.
The landing spots in example. As they’re called different in each language I just call them by letters.
A and B are shown on my map.
E and F, too.

But as much as I try I can’t get C and D to get shown on my map.