On the subject of weaponry, there have been a few other topics on it we all want some weapon implemented in the game. So I want you to upload information about the weapon, what time period it was from. Please make sure the weapon was made before 1989 because of game setting. And lastly add the caliber of the weapon and an image. And don’t forget everyone the game is coming out on the 26th of march.
Here’s one of my favorites:
IWI Mini-Uzi submachine gun
Caliber: 9mm with 19 bullets per clip
The Lever Action Rifle. This rifle has made its way through almost 300 years, this weapon was most famous in the wild western times. This gun was very reliable in that time and other times make it’s print on the world. The rifle was originally made in America but during WW1 this rifle made it’s way to Europe during the war so I’d say this definitely came to Sweden a few times.
Time period 1839-present day
It should be noted that Sweden is a country with pretty strict gun laws, so stuff like Uzi’s and other full-auto weapons (or even many military-style semi-auto weapons) would be extremely unlikely to show up in the game.
Basically only the military had access to military style weapons during the 80’s, and those were limited to a few types.
As for the lever action weapons, those would be pretty rare too.
Not really used in Sweden, at any time.
Name: Franchi SPAS-12
Action: Pump-action / Semi
Place of origin: Italy
First produced: 1979
Round type: 12 ga.
The SPAS-12 was classified as an Assault Shotgun, and was made for police / swat / riot work in mind. The ability to switch between Semi-auto action, and Pump action allowed the shot gun to operate using both normal 12ga rounds, Non Lethal rounds (in Pump action mode only) and specialty / exotic rounds.
Extra (for gameplay): Could switch between semi and pump action via the selector switch button / action allowing the player to either use one according to the round that is used and perhaps different benifits to each one.
Name: Dragunov sniper rifle
Place of origin: USSR
First produced: 1963
Round type: 7.62mm
The ingame desctiption of 7.63 ammo says that it’s used for AR’s and sniper rifles even though there are no sniper rifles currently using it. Might be a sign that they’ll add this wonderful weapon at some point.
oh jeah definitly one of my favs!
As weapons available in 80’s in Sweden at this era:
the Swedish Mausers in all of their glory. problem being it’s a specific ammunition 6.5x55 Swedish which could be turned into .243 or 7.62x51 NATO for the sake of game balance and simplicity.
The m/40 pistol, a 9x19mm pistol from WWII design. Look at this and you’ll see its legacy.
Plus some other hunting rifles and antics from WWII like Mosin Nagant M1891 rifle and its variants, original Mausers K98, Luger and Makarov pistols
AFAIK, Sweden is not a place where you can find a zillion gun models, there are some hunting and sport riffles, perhaps few handguns but mostly all the guns you can find at this era are already in game.
The main problem I can see for the moment is the lack of diversity of STATS. I take the Moller PP and it’s barely different from the Klaucke except magazine size. Even worse with sniper rifles where a .243 is just a little less powerful than a .50BMG monster passing from 14 to 15… needless to say that due to ammunition (scarcity and stack size) I do’t even bother with anything else than the mighty Meusser. I will even roll back on the Möller PP as soon I find one 3 or 4c giving my 5c Magnus to a friend and not even considering the Klaucke as an option (it’s the same gun with just bigger magazine but with half ammunition stack.)
That’s where the devs have to look for balance and give the feeling you improve your stuff by passing from the tiny Möller to the Klaucke and having a nice antitank gun when hanging your Magnus.
Until then I will stay with Möller PP, Meusser rifle, AK4 and just keep the HP5 just because the Kpist is atrociously ugly (if it was in another caliber, I will keep the Kpist).
It all depends what you’re using those weapons for. The sidearms you mentioned for instance:
Moller takes HP and FMJ, whilst the Klaucke 17 takes FMJ and AP. If you’re keeping your sidearm to make silenced precision strikes on enemy components, keep the Moller with HP rounds.
If it’s there for last ditch emergency fire when your other clips are empty and you’re being melee attacked by a Runner, then keep the Klaucke 17 stacked with AP rounds - even if you’re only making panicky body shots, you’re going to quickly blow that frakker’s front plate off and get to that juicy fuel cell underneath.
As for ammo stacking, well, if somebody needs more than the 120 rounds that are merged with the pistol, I’d suggest they take 20 more adrenaline rather than another box of ammo.
P.S.: Meussers are glorified pistols, Algstudsares ftw.
To stay in line with the Swedish setting, I definitely want the game to feature:
The Interdynamics rifles