Great core combat mechanic, now where's the rest of the game?

ok, it feels like you all built a great first person shooter combat, with some scavenging, exploration, and story. but there is… some things that make the game feel incomplete. When I walk up to a store that has snacks and soda bottles, or a campsite that has tents and cooking gear and cans of food or bottles of drinks… and I… cant do ANYTHING with them, they’re just sprites. no different from the foliage in the woods. I can’t pick up sticks either for that matter. even if all this stuff just broke down into junk parts at the workbench, let me interact with them in some way. there’s busted military items, that I can’t do anything with, there’s books in houses, televisions, tools in the sheds, plastic rainbarrels, soooo much more. its obvious you all painstakingly created some highly detailed rooms and parts… now make it so people dont just COMPLETELY ignore it because its totally irrelevant.
Perhaps this means making a rudimentary survival system. Now, I wouldn’t want it to be obtrusive of the core gameplay. so instead of a penalty for not having enough food or water, or being out in the cold wet without the proper clothes or shelter. perhaps instead, give slight (very slight) bonuses for having the right things. sodapop drinks could give temporary stamina boots, food could give a very slow natural healing, etc etc etc.
Honestly, I’d love to see a bit more in the crafting also, which could give a reason to go hunting for all those wonderful bits and parts everywhere.
Its just… incomplete feeling. like it’s a good start… but dont give up now, with a few more features, it could be great. more immersive.

One other thing… totally unrelated… (Perhaps this second part should be a separate post actually) there needs to be a slight penalty to death, perhaps you drop some of your inventory and have to run back to get it. or perhaps a slight XP penalty. right now, I feel totally invincible, as long as an emeny comes close to a spawnpoint. I’ll take my weakest weapon, just run straight at it, damage it, die, respawn, and repeat, until it dies. no penalty to me.

Will I can agree that a survival mode amd such would be cool, the way I understand it, the game was more or less planned to be a scifi spinoff for Hunter : Call of the Wild and not much more
I’m not even sure if the NPCs were really planned or if they just were added due to public demand.

In one of the dev streams, it was asked about more interactions with the world items, e.g sitting in the chair, playing cards etc. Devs answer to it is at 00:14:30,
link: https://www.twitch.tv/videos/554470149?filter=archives&sort=time

Well, I didn’t mean just cosmetically (although adding that too would be nice), I actually MEANT gampelay interaction with world components. Why is there a shovel if I can’t dig. When I need plastic, why can I only kick around the plastic rain barrels instead of chop them up. Why is there FOOD and COOKING STUFF everywhere but I can’t eat anything other than my health packs. (seriously eating the health packets is a bit odd too… crunch crunch…)
I love the concept, but as it is… I just can’t justify anything on this other than free to play. it’s just not recommendable as it stands. it’s too… empty. incomplete.

From april’s update they added the unique behavior of a harvester drilling for gas from a car. I suspect since the lore about the machines being somewhat corrected in the game, we might see the addition of hunger and thirst.

These are all part of the simulation type of a game. If GZ would be simulator of real life, then yes, we would need more interactions with the world and we won’t be fighting against machines.

To burst your bubble - harvesters have been drilling into cars and collecting resources since the time GZ launched. So, this isn’t a new/unique harvester behavior.

Screen of harv drilling into a car

(taken 15th of April 2019)

What is new/unique, is their ability to call in hunter pod airdrops.

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Have you ever played Skyrim? Or a Far Cry game?
Most modern games that I know of have a lot of props that are simply set dressing.

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