ok, it feels like you all built a great first person shooter combat, with some scavenging, exploration, and story. but there is… some things that make the game feel incomplete. When I walk up to a store that has snacks and soda bottles, or a campsite that has tents and cooking gear and cans of food or bottles of drinks… and I… cant do ANYTHING with them, they’re just sprites. no different from the foliage in the woods. I can’t pick up sticks either for that matter. even if all this stuff just broke down into junk parts at the workbench, let me interact with them in some way. there’s busted military items, that I can’t do anything with, there’s books in houses, televisions, tools in the sheds, plastic rainbarrels, soooo much more. its obvious you all painstakingly created some highly detailed rooms and parts… now make it so people dont just COMPLETELY ignore it because its totally irrelevant.
Perhaps this means making a rudimentary survival system. Now, I wouldn’t want it to be obtrusive of the core gameplay. so instead of a penalty for not having enough food or water, or being out in the cold wet without the proper clothes or shelter. perhaps instead, give slight (very slight) bonuses for having the right things. sodapop drinks could give temporary stamina boots, food could give a very slow natural healing, etc etc etc.
Honestly, I’d love to see a bit more in the crafting also, which could give a reason to go hunting for all those wonderful bits and parts everywhere.
Its just… incomplete feeling. like it’s a good start… but dont give up now, with a few more features, it could be great. more immersive.
One other thing… totally unrelated… (Perhaps this second part should be a separate post actually) there needs to be a slight penalty to death, perhaps you drop some of your inventory and have to run back to get it. or perhaps a slight XP penalty. right now, I feel totally invincible, as long as an emeny comes close to a spawnpoint. I’ll take my weakest weapon, just run straight at it, damage it, die, respawn, and repeat, until it dies. no penalty to me.