I’m doing my first playthrough of this game on guerrilla because i liked the idea of being outgunned and outnumbered having to do real guerrilla warfare and have come to some observations, help me if i’m just scrubbing or if these observations are valid.
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Why players do less damage?
If everything is deadly and can take you out in a couple of shot, wouldn’t be valid that you did the same? Mind that i’m using guerrilla tactics: using lures, well placed explosives and surgical strikes on components, even so i take 30% of my valuable explosives, items and specilized ammo just to take out two hunters.
this also make me not use some weapons, totally ignoring the wealth of different weaponry in the game since most of them are useless in most situations (i have weapons dlcs and so far in the campaing does not have experimental weapons). -
Why robots instantly know where i am when i deal damage?
If you don’t kill a robot instantly (wich is quite difficult given the lesser player damage) they will track you down instantly no matter where you are. I used 3 remote explosives and detonated across town prone on some bushes and even so it instantly found me and one-shot me with a cluster mortar. Ambushes are quite useless to do since i can’t deal with all of the robots in a single strike and will inevitably be overwhelmed and will die or have to run, not getting back the materials i spent setting up the ambush. -
No better rewards
The increased difficulty does not impact better loot, this doesn’t bother me as much. -
No other way to get better loot and materials other than killing high end enemies.
Despite what i wrote above, this point does bother me, most high end weapons only drop from rivals and better quality equipment is very rare on normal enemies (as far as i tested), mind that i did not start the other mission DLCs or tried the FNIX camps since i don’t have the firepower to go against them. -
Respawning enemies
enemies respawn too fast in my opinion, at my point in the campaing to travel 200m is a challenge having to avoid almost all roaming groups of robots since i can’t deal with them on open ground, and when i do and finally reach my destination, on the trip back they respawn (I avoid fast travel), it really makes things impossible since i’m spread thin on valuable resources since each fight i spend almost everything that i have and always running away despite being realistic gets old pretty fast. -
No space to experiment
Since i began the campaing i’m being forced to have one way of play, stealth and marking enemies, i tried being a “terrorist” using explosives and traps but it didn’t work since they don’t kill as quickly as i thought and they trigger my point that robots will instantly know where you are if you deal damage to them. I also tried being a guerrilla figther, using all my might to kill one robot in a group and escape to come back later for its loot, it didn’t work as robots will chase you to the ends of the earth and i will lose the corpse.
I really like the game and its idea that i have to be a guerrilla figther being slow and smart in planning and combat. But I feel like this game was balanced for co-op with power player in mind (experimental weapons, skills and killing a ton of robots). So that the guerrilla difficulty is only there to give a challenge for power players by nerfing everything that they can do.
What i’m doing wrong? Guerrilla really is a difficulty for end game characters or i’m just a noob? I like realism and slow gameplay but there is no point in challenging myself if i’m not having fun.