Hi,
May I ask how far you’ve already come in the game and on which difficulty you play?
I always played on skirmish and I don’t think it’s too easy. Otherwise I would never die.
The machines already use some tactics.
Machines with long ranged weapons stay behind and hide in the bushes, woods or next to structures and try to take you down from distance, while other machines directly approach the players and fight from medium to close range.
They try to surround you and single runners even try to run away to call in nearby reinforcements.
While swedish machines try to supress you to get into close combat, soviet machines strafe around you and try to get you out of your cover. But finally it’s mostly all about mass instead of quality.
They are superior machines that don’t even need to use tactics. They are many and they are stronger than a human and more agile than swedish tanks.
I agree that at least the rivals should get an update. There already are some topics with ideas of how to improve them. They could hunt the players actively over the map or at least through their regions, have some other or additional weapons or abilities and even could look slightly different with more armor, instead of just being stronger.
If you feel being too strong compared to the machines, it’s because of your used weapons and ammo and some of the updates that made it easier to get uranium for crafting experimental ammo and to get experimental weapons. By the way, the crafting made so much so much easier than in the past.
Nevertheless, nothing is perfect and there always is potential to improve something, but for that you have to get more into detail of what you’re thinking about.
Regarding the harvesters and firebirds, or swedish and soviet machines in general, there are some more problems. First of all keep in mind that the soviets came into the game as update two years ago, three years after release.
They weren’t planned from the beginning so they didn’t have a technical basement for a third faction. You can still see it when just watching fights between swedish and soviet machines. In most cases you’re detected and pulled into combat without having done anything. That’s because FNIX has detected an enemy and this triggers the combat state. It’s just because of the way it was programmed initially.
It then took some additional months for the firebirds being released. Founding on the same system, flying enemy machines (that fight against FNIX) initially never were planned. On the other hand, they even were introduced as a superior weapon against the swedish machines, as the soviets knew about this lack of anti air capabilities.
Finally I could now imagine a story expansion which could add a new developed machine for FNIX that is made to fill this gap. A hunter-sized, four legged aa-homing-missile-turret… Like our homing turrets, but larger and with four legs. Slow, without having own defensive abilities against ground units, but guarded by other machines.
They wouldn’t be a direct danger for us, but could be targets / objectives in missions to clear a location for getting some Nato-Support by air.
Keep in mind, GZ is about the resistance against the FNIX invasion, not about the war between FNIX and soviets. An aa-unit would just play a siderole like the soviets do, but even less prominent.
As alternative there could be hunters with newly invented homing aa-rocket launchers on their shoulder to take down flying enemies.
Both, the 4 legged aa-unit or the hunters with a shoulder-aa-rocket launcher, could be spawnable by harvesters, if they are in a fight with a firebird… Or they are there in the world to guard specific locations. But again, that’s not main priority of the game, but they could bring some potential for story missions or even additional procedual missions.