Survey Questions
How important or unimportant are the following for a true Generation Zero experience?
Narrative / Setting
- The experience is set in Sweden
- The experience is set in the 1980s
- The experience is set during late fall/early winter
- The main antagonists are machines
- The player protagonists are young adults
- The experience is set during apocalyptic events (as opposed to post-apocalyptic)
- The experience is set in ordinary real world locations, with real world weapons and equipment being used
Game Mechanics
- It is possible to play cooperatively with others in multiplayer
- It is possible to play alone in single-player
- The game is first person view
- I get better equipment from looting and scavenging in the environment
- I get better equipment from defeating increasingly difficult enemies
- There are skills to unlock that allows me to specialise in certain types of gameplay
- There is some kind of crafting mechanic
- I can build and maintain a base or other structures
- I can attack enemy bases
- There are missions to complete
- There is a story to follow and advance
- There are NPC characters in the game to interact with
- I can customize the appearance of my playable character
Player Fantasies
- The players are guerilla fighters, outnumbered and fighting against the odds.
- The players use stealth, planning, traps and tactics to overcome the enemy
- The players wage a war against the machines in intense battles and skirmishes
- There are unique named high level enemies (like Rivals) that can be targeted for high quality rewards
- The world is atmospheric and ominous, and navigating it is perilous
- There is a mystery to unravel to the world and what has happened.
Live Service
- The world is continually updated with the possibility of things changed or added to locations I have previously visited.
- There are rotating daily and/or weekly task that I can perform to earn some new rewards each day/week I play
- The game is continually updated with new content, features, based to a large extent on the wishes of the community
Possible New Features
- There are opportunities where other human players can be a threat and you are able to fight them.
- There are opportunities to use cars and other vehicles to move around the world.
- There are opportunities to change aspects of the playable world based on actions by the player community as a whole.
- The player community can wage a joint war against other factions over a “season” of time with moving frontlines and territory control.
- There are survival mechanics beyond combat survival, such as hunger and thirst.
- There are ways for me to create content for the game that the entire community may use.