I like to hear what graphics settings people choose for Generation Zero or more general for games. I read in a post just now that someone (Xbox) asked "where is the “Motion blur option”, and I wondered if they wanted that option to be able to turn it off. Because that’s what I generally do in games.
I never thought that with it off the visuals looked unrealistic, I never noticed blurred visuals when looking forward in real life either. It’s not for better performance why I turn it off, but because the visual performance never seemed better with it on. Most post-processing effects I set to off. But I will give it a real test where I focus on noticing improvement.
I usually turn it off - there’s no motion blur in real life, and most of the time, it’s messing with my perception, causing motion sickness.
The guys from Digital Foundry made a video discussing the pros and cons of it and mention some valid usage scenarios. I agree about the logic behind it, but for me it’s depending on the implementation, which most of the time is a resounding miss.
I totally don’t mind motion blur, if it’s done right.
Most of the games (usually action packed) overdo it.
In GZ it’s really good.
I think that different user experience might be related to framerates at which they play. At higher framerates motion blur in GZ is barely noticeable. At lower - well, it gets worse the lower your FPS is.
Hmm, that depends how it’s implemented. It’s implemented by number of frames then yes. If it’s time-based it shouldn’t make a difference.
I don’t think so. I feel it’s just a big smear of everything which really messes with my eyes. In GZ I got motion-sick within just a couple of minutes having it on. It was never that bad in any other game. But then in GZ I usually run around like a crazy chicken.