I am playing in GZ since BETA time as solo player and co-op member too and really enjoy this game for atmosphere and freedom of choice.So,when we’re playing as a team,every member have his own role (medic,sniper,support,AT specialist…) and trying to survive as could be in reality (making traps,ambushes,using sudden attack and rapid escape).The problem is that heavy weapons and explosive (mines,propan tanks)have very little damage and are useless agains robots (“Hunter” class and higher), the usual ammunition consumption is 10 shells from 5* granatgevar M-49 for one FNIX class tank,at least 2 AT mines for FNIX Hunter!!!All this looks really unrealistic and ruins our feelings from the game…I am not seeing any difference between 6* PVG90(20 AP rounds per FNIX target)and 6* M49(5 shots-10 rockets),a recoilless cannon specially made for heavy armored targets permanent destruction!!!So here is my ideas how to fix this problem:
- Rebalance heavy weapons damage so that it would be possible to destroy the target (robots till FNIX Hunter class)with one shot.FNIX and APOCALYPSE class machines 2,max 3 shots from 6* M-49.
- Increase AT mines damage (1 mine per target (all robots including Hunter class) for permanent destruction or at least make’em slower with 90% damaged health)
- Make AT mines and HE rockets harder to be found or drop from robots (only AT seekers,Military (and higher)class hunters,Military (and higher) Harvesters and Tanks.
I hope all this will make a game more interesting and allow us to meet difficulties with effective weaponry.