Through the past few days, playing with experimental gear and such i have noticed how the game is quiet easy with those special guns. I dont think this is cause the gear is to strong, its cause of the bots. Here is how i think this could be fixed:
-Better Convoys and bot groupings.
-Tanks usually are solo. This makes them quiet easy to kite or just snipe. If they had lets say, 3
hunters and a seekers as their escort it would make fighting them much more difficult
-Haresters need better escorts. 4 runners are just not enough. In my opinion there should be
hunters, runners and seeker acompanieing them and fnix ones should have a military tank as
escort.
-Maybe just add convoys entierly? A large train of units, consisting of: 10-16 Runners, 4-6 Hunters, 3
Seekers, 2 tanks and 1-2 harvesters. These kind of convoys would allowe the whole “robots wiped
out the entire population of the iland in matter of days” some credence. Currently, whenver i hear
that they did that, killed the entire military presence aswell as tanks, ariforce and what not i go “a
tank ap shell could easily kill a tank…how?”
Rivals:
I think rivals are lacking something. They level up, but the only thing this does is make them more tanky. Instead they should gain abilities like we are gaining.
Level 2 should mean much faster fiering bullets, meaning their harder to doge
Level 3 should mean incindiary rounds, leaving an AOE effect that causes a ton of damage if stead
inside of
Level 4 should mean something like larger explosions and stronger explosions or maybe something
much stronger im uncertain about
I know the dlc is comming out sometime soon, meaning much of this is probaby up to change and with Apocalyps units comming well see.
I have to say sorry for the typos and bad spelling, but i hope my ideas help somewhat.