You’re welcome.
Northern part of the map = Marshlands and North Coast. Marshlands is about 80% forested while North Coast is about 50% forested. And since it would be flying above trees in high speeds, it would be difficult for players to hit it. And for it to fire back at players as well.
Only sufficient open area where it can “come down” is Eastern part of the North Coast. But that part of the map offers almost no cover what-so-ever for the player.
I just figured out another flaw it may have. If given it isn’t completely immune to the damage when it flies over the trees and players, when hitting it, can kill it, then, it would be falling down on the trees and due to it’s sheer size, also get stuck in the trees, high above ground. Making looting it impossible.
The biggest issue of any flying/hovering machine is their size, which limits where they can go.
The current, and only hovering machine is Seeker. Hovering about 2-3m above ground and due to it’s small size, can easily go into forest and fit between the trees. Also, it has no issues navigating urban areas.
But bigger machines, either are completely denied to enter forest/urban areas when they are hovering (since they don’t fit) or getting stuck in forest/urban areas when they are flying and are shot down mid flight. Making them impossible to loot.
Example of the latter:
(it took me some finesse to get on that roof to loot that hunter)
If the gas is lit on fire (e.g 6* AG4 incendiary rounds), does that fire also damage the flying/hovering machine? Or does it turn the gas thrower into flame thrower?
So far, classes define the weaponry and armor machines have. Oh, sensory equipment as well (aka how easily they spot you).
Yes, Reaper is a tank. In it’s core, Reaper is actually military tank. (Further info in it’s digital blueprint. )
This feature would make it as one of the main bosses (e.g Reaper), rather than common enemy you can randomly come across.
It’s named: Concussion Pulse.
Though, apo tank has different form of it: Wall of Flames.
And Reaper has another form of it, named: Thermobaric Explosion.
Checked your render and it essentially looks like tank’s head, with weapon mount underneath and two fans ontop of it.
I can tell how it can change it’s altitude and maybe even changing it’s roll. But how it’s going to change it’s yaw and pitch?