I’m noticing that while in combat with the Russian 'bots, FENIX 'bots appear to have an infinite line of sight for aggro; basically it’s less if they do see you than if they could see you - peek out from behind a large rock from 100 meters away or more, looking in the direction of the fighting, and instantly “Entered Combat”, duck back behind the rock and moments later “Escaped Combat”, until the fighting stops at which point the FENIX 'bots immediately charge/fire on your position. I tried to observe a fight through binoculars from inside a building, at a range where I could hardly even see anything beyond glimpses of movement and flashes of weapons fire through the trees. The moment the fighting stopped a Harvester immediately shelled my position. Maybe this is intended, but it makes it very difficult to move around certain areas because the battle generates huge aggro and then the moment the battle is over, all the aggro in the area focuses on you, even if you weren’t really anywhere near the fighting.
3 Likes
There was another topic that mentioned this a week or two back. You are not the only one who noticed this.
1 Like
Just seems to be forgotten when introducing the soviet machines. I guess the system says you’re in battle as soon as a machine inside a specific range of you gets attacked and it doesn’t matter who or what did attack the machine.
Maybe the soviet machines are programmed in a different way and they just forgot to change the swedish machines to work the same way.