Insufficient rendering when using binoculars

Platform:
Xbox One S

Description:
When using the binoculars at maximum zoom, the rendering is flawed. Many details are missing (windows, doors, etc.) and parts of building structures become transparent. Some shapes gets flawed. It seems like the objects are not rendered as if you were as close to the object as the magnification would suggest. It has been like this always, but now I decided to file the bug report :slight_smile:

Steps To Reproduce:
Use binoculars at maximum magnification and view a distant building structure.

Images / Videos:

Host or Client:
Host.

Players in your game:
Only me (one).

Specifications:
None in particular.

4 Likes

I find the same with scopes and I think the “naked eye”. Shipping containers / sea cans are a good example. They don’t have doors until you get close and you can often see right through them.

1 Like