Does anyone know if the devs purposely made the inventory management slow and clunky on purpose in an attempt to add “realism?”
I’m fairly new to the game but it’s gotten to the point where I need to access items in my inventory fast under pressure and the fact that the game doesn’t pause while in the inventory screens just adds insult to injury.
PC players mention “hotkeys” often, and I guess that translates to the D-pad on consoles, which only allows for 4, and that ain’t cutting it during heated battles.
So have the devs addressed why they are sticking to this design? Or hopefully mentioned an improvement is in the works? Even an extra layer on the D-pad for a double-tap 2nd inventory ring would be welcomed. And if people like they way things are, make these new improvements optional settings to toggle on and off.
The game has been out so long now that I assume if the devs wanted to improve this for consoles they would have done it already. So I’d at least like an explanation on why it is this way.