here’s my issues with the new tweaks:
- the rockets fired by harvesters and tanks now fly way to fast to be avoidable, i would like the speed of the rockets to be reduced
- Tank’s machine guns are now unavoidable in open gunfights due to the MGs now having a spead rather than being pinpoint, you’ll always take a bit of damage trying to avoid them now. (this makes the attack feel cheap and unfair)
- too many enemies near some safehouses and some overlapping patrols near safehouse mean the machines now never seem to stop coming (recommend reducing enemy spawns near safehouses)
- harvester and tank gas attack now has far too much reach meaning the player will once again take unavoidable damage in close quarters combat (request reducing the AOE of the attack)
i’m sorry to ask so soon after the patch release, especially considering current events but i’d appreciate if you could look into these issues and fix them in a future update
5 Likes
Specifically regarding Tank rockets: They are avoidable, it’s just they lead their target now instead of aiming at where you are currently. When a Tank fires the rocket, change course and it’ll miss. Harvesters, you’re dead-on right.
They are everywhere. What fun is it when you know they are at every small house in the middle of nowhere? And they keep respawning hunters.
See a small house in the middle of nowhere? Need some ammo or health kit? Don’t worry, there will be a harvester there who will keep spawning hunters and spamming you with missiles, gas and bullets.
And if lorewise harvesters are there to get resources, why would they actively seek out enemies? That would be the last thing they would do. They should be defensive only. So if you get into a small fire fight in the middle of nowhere that for some lucky reason doesn’t have two harvesters, they will quickly show up. Making any engagement frustrating.
This game was so cool at first. Now I don’t even want to play. Waste of money. Terrible design choices by them.