I have a few questions about the drop rate of DLC weapons and how they affect the overall loot pool.
First of all, the drop rates for DLC weapons are ridiculously high, almost to the point where it becomes annoying. It especially counts for Hunters. From every second or third Apocalypse class Hunter you destroy, you get either a 5 crown AT-WAD, an N9 pistol, or a Resistance Pitchfork! …oh, so many pitchforks.
I don’t know if everyone else has these insane drop rates, but I’m seriously not exaggerating.
One issue I have with this is that it kills the excitement of winning the loot lottery. It used to be that opening a loot container was done with little or no expectation, because the chance for getting 5 crown was really low, and rightly so.
The way it is now, 5 crown weapons are popping up left and right, at least if you own the weapon packs.
A more concerning issue, or thought, I have with the abundance of DLC weapons, is what their drop rate does to the drop rate of base game weapons.
I have noticed that since I installed the weapon packs (all of them), the drop rate of the original GZ weapons has been close to zero. If I’m to make a guess, I’d say that probably 29 out of 30 weapons I find are DLC weapons.
At this point I’m considering to uninstall the weapon packs, just to see if that can give me back the chance of getting some vanilla weapons again.
What I don’t know is: Does this high drop rate of DLC guns “override” the chances of vanilla guns dropping?
If so, can it please not be like this?