Interesting because an issue I had last year or early this year which I assume got patched was the rockets that are shot from the robots specifically the harvester, there’s a dark decal effect left on the surface that the explosions hit, what I understand the decal effect constantly overlaps the previous one causing immense amount of VRAM usage thus the FPS drops drastically, I assume something similar is happening with the current state of the game for players like me who are suffering from this problem.
(the problem being explosions and bullet effects / shooting effects [anything including VFX] causes spikes for certain players)