It’s been a week since our last “big” information update (we won’t count all of the hundreds of messages our community team sends out every day) so we felt now would be a great time to check-in, remind you all what we are up to, and give some updates on how we’ve progressed since our last “Letter from the Development Team”.
As many of you know during the past week our attention has been laser-focused on gathering feedback/bug reports from you, our players. Based on that feedback we’ve been either directly working on said reports, or implementing them into plans for future updates. The team has made some excellent headway in fixing a whole host of issues on our internal build. Once we are confident the fixes are solid, we’ll be pushing them to you in an update coming before the end of this month. Here’s a sneak peek at a random selection of bugs we’ve already managed to fix on our internal build:
- Strength in Numbers mission blocked due to enemies not spawning
- Xbox and PS4 players blocked by invisible wall at the bridge to Salthamn after streaming install has finished
- PC players experiencing 100% CPU usage
- Bed asset with huge collision box around it, preventing players from looting containers underneath it
- Crash occurs when a weapon gets removed from the weapon slot
Again, these are NOT live yet, but should be landing in a patch that’s coming soon. We should also remind you that this isn’t the full list of changes, there are lots of additional bug fixes and improvements coming that are not mentioned above - ex. many more crash fixes. We’d love to give you a harder release date for this patch than “this month” but things can - and do - happen in game development that sometimes cause dates to shift. As such, we’d rather you be pleasantly surprised than disappointed by a missed date. Of course, once we get into our proper release cycle (more news on that in the future), we’ll firm up more in how we communicate what comes when.
If you haven’t already, please check out the replay of this week’s Stream from Wednesday. Our special guest was Paul, Product Owner (a.k.a “the one leading the dev team”) for Generation Zero, and we had a full hour of Q&A with the chat covering a lot of topics on what we are doing to improve Generation Zero in the short term. Be sure to drop a “follow” for future streams and keep an eye open for general communications after our first big bug-fixing patch; we’ll start to elaborate on our medium/long term plans, including our thoughts for future content updates.
Watch the stream replay here: https://youtu.be/c0-xUkXNM6I?t=293