Letter from the Team - June 3rd

Oh yes. I tried the Kotenok Sniper Rifle (4*) yesterday for the first time and it takes 2 direct shots to the fuel cell of a proto Runner in order to destroy it… and it’s not easy when the bullet spread is so high that I miss most of the time (seriously, even from 50m with a 4-8x scope it’s a game of chance).

US Weapon Pack ep2.
groaaaaan

Those are civilian hunting rifles. There’s no practical and likely no legal reason for extended mags, though.

It’s actually accurate. Not as good as hunting rifles, but definitely beats 7.62 assault rifles. It’s problem is weird, hard to nail, zero and drop (latter, for some reason, is worse than for ARs/LMGs, which is strange).

Cool :slightly_smiling_face:

It would be nice if the SMG actually went into the Handgun category, as it is a 1-handed SMG after all.

And I really hope the new rifle will finally be one to fill the gap between the Älgstudsare and the PVG in the Hunting/Sniper rifle category… The name S21 suggests it’s based on the M21, and not the M14. (M21 is an M14 selected for accuracy and used as a sniper rifle.) However, it is a 7.62 NATO caliber IRL, same as the AG4, so it may fall into the same category as the Kotenok after all.

IMO, there should be a 7.62 sniper rifle type of ammo (same as with 9mm SMG/pistol.) This ammo would be as rare as the other sniper ammos, and fit the Kotenok and the S21. :slightly_smiling_face:

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If you plan on hitting anything with that smg you Will use two hands. It looks cool with one hand but it’s not the way it’s intended to be used. It’s just compact.

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I know that… Speaking of realism, is it any easier to fire the KVM 59 from the shoulder, standing up? :wink:

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You will also use the sledge hammer with two hands

FYI, PP is also shot with two hands grip. Thing is, how that grip will look like on M10 - standart “pistol” or “left hand on handguard”. Latter one is more fit for Uzi, since it does have a handguard. MACs are seen with small leather/textile sling as foregrip.

In terms of managing recoil - people say it is. Due heavier gun/impulse ratio.

Oh, and it’s just occured to me - “M10” it is. What caliber? .45 acp? Which if two 9mm?

I don’t use melee weapons. No need when there is almost unlimited ammo.

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Very interesting read for all my XBOX family

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They’re going to be available in a weapons pack like the ones you’ve seen before and the COM-10 will be equipped as a primary!

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I’m keeping the line of buying everything Avalanche throws at us, but I have a strong feeling that the exp AG4 and exp Pvg90 will still keep my two weapon slots occupied and I merely just test the new weapons for few mags worth and ditch them to plundra with all the other “collectibles”.
Last weapon DLC felt cool, but the usability is still way lower than those two mentioned before and I see no value whatever to keep using the new guns. Novelty has rarely put down machines.

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Hey it‘s nice to see new weapons are coming. And some good ones. I‘m eager to check them out. Good work dev team :star_struck:

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Hey, is the next update for xbox in June or Juli?

With recent events, we’re looking at a delay until the end of July. More info will be available to you guys soon!

Purely because I have to ask, because Resistance will be a while - is there any chance NOW of the guns before hand?

I suspect not with the additional ammo type required for the AT-WAD but we can hope!

Speaking of ammo, what kinds of new ammo will the 3 new weapons get? I mean, the grenade launcher would be launching…well…grenades. But the other two guns?

COM-10 (MAC-10) - 9mm SMG
S21 (M21) - 7.62mm

Given that devs keep the real life ammo they use (which they have done thus far).

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That’s a lot of the same ammo. I feel like both of those especially 7.62 are overused to quite an extent, but the 9mm looks promising. It sort of looks like the late uzi.

Agreed functionality-wise. But if you don’t have 6,000+ rounds of 7.62, it gets old, not to mention how much it controls how much you use certain weapons. For instance, I hardly ever use the LMG’s because I never have enough ammo for them. And honestly, why would you want a sniper rifle chambered in 7.62? 30-06, 300H&H, something to that effect would be better. A .45-70 would be great too. Now, to be fair, the .45-70 is not the best for long range, but medium and short range sniping would be a good fit.

The assault rifles that are chambered for 7.62 are useful because they can be used as a short range sniper (with a much larger mag) and full auto for less precise shooting. This, sort of renders the 7.62 sniper rifles a bit obsalete.

The 9mm is a bit more understandable, however. 9mm is a widly used, and reletivelly affective round, not to mention the fact that of the guns that take it, many are fully automatic (pistols excluded).

I have said before in different threads that it would be nice if they added more handgun ammo types, like .45, .40, 10mm, and .357. Ive also mentined .50 AE, in the past. But since they aren’t adding a handgun for this DLC its a bit of a moot point (currently).

So, to wrap up what im trying to say:

  1. 7.62 snipers + 7.62 assault rifles = 7.62 snipers obselete due to possible scope and barrel attachements for assault rifles.

  2. If they are going to add a new sniper rifle, they shbould make it a higher calibre, so as to make the damage output worth buying the DLC, but balance it with a smaller mag size.

  3. Add new pistol calibers, specificaly .45, .40 if nothing else.

  4. The 9mm fully automatic weapons are quite useful, and damage output is fair.