Hey Pontus, I’ve done the survey, but there was nowhere to put my biggest two inputs. So I’ll tell you.
Half the things we carry, we are unable to use, because the changing of items in slots is so long and time-consuming that in action you have to stay with whatever you’ve loaded. That means that we cannot get the benefit from what we carry. If the “N” button could be extended, then we could. So, there are three types of flares. Press the “N” button and you change which flare on the fly. This is reasonable, since you’d have them in different pockets, and pick out the one you wanted. Medkits: you have a million medkits, but run out of the one you’ve loaded. You die of gradual damage with 100 medkits unavailable. On the other hand - you have been clipped by a Runner, press “N”, choose Simple, heal without wasting a Standard. You are facing an unexpected Tank, Press “N” and switch to Advanced.
You already have the programming for the Ammo, so it would be a simple addition, but would let us act tactically to a changing situation. Each item is in a category, so you pick the category, and then the item you want to use on the fly.
Okay, item 2. The 84mm is absurd. A real one would knock a tank flat on its back with one round. What we have is actually a terribly clumsy grenade launcher (the damage is about the same as a grenade). Why not either lose it entirely and make a grenade launcher an attachment for an assault rifle with the existing rockets, or make it really heavy, and the ammo really heavy as well, but beef up the explosive. The real one is a BEAST to carry and so is the ammunition. You could not carry more than two rounds and fight, and no one does. So you’d make it a one-hit kill on anything short of a FNIX Tank, but you can carry a maximum of two rounds, and it weighs twenty kilos. Then add a grenade attachment to the assault rifles to fire the existing rockets off the middle mouse or bindable keyboard button.
Um… Item three - I want a flip button for the grenade. This is often how you use grenades - you flip them through a broken window or over the edge of a balcony to hit an enemy you can’t see. So pick grenade, press left button to throw or right botton to push the grenade two metres in front. Flip it over a baclony onto the Hunters besieging you, flip it out of a barn door and run away, to hit the Dog trying to bust its way in. This is often how you use grenades and it would make them much more fun and usable. At the same time, you’d be able to fix the intermittant bug which makes them stick to your hand - win win! :))