Level based Machine Level Scaling and MP Machine Scaling

Is all that possible in 30 skill points?

Let’s see (i’m currently in-game, so can check it easily);

Combat tree:
Make 'em count - 5 points (for lvl1) or 6 points (for lvl2)
Vanguard - 6 points (if each skill is lvl1) or 10 points (when maxing out Armor, Armor damage and Trigger happy)

Support tree:
Heal amount - 4 points (for lvl1) or 6 points (for lvl3)

Survival tree:
Steady feet - 4 points (since it’s 4th skill and has 1x lvl only)
Health amount - 2 points (for lvl1) or 4 points (for lvl3)

Tech tree:
Component damage - 3 points (for lvl1) or 4 points (for lvl2)
Chemist - 1 point (since it’s 1st skill and has lvl1 only)
Explosives expert (includes Chemist) - 5 points for lvl1 (+10% dmg) or 6 points for lvl2 (+30% range)

Bare minimum, for each skill at lvl1, we’d get: 5 + 6 + 4 + 4 + 2 + 3 + 5 = 29
Maxing out all those skills would cost: 6 + 10 + 6 + 4 + 4 + 4 + 6 = 40

So, possible? Yes.
Also, when you go with Vanguard and fully-auto fire, there wouldn’t be much point wasting 5 points for Make 'em count skill for extra dmg of semi-auto fire. You could use those points to improve other skills.

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This is similar to my build, but I can’t go in game to check. It’s really helpful to see the breakdown, @Aesyle, thank you!

I do still get gas damage, but I’m sure before the last update I did not. Are you sure you still don’t? (I have chemist, I’m wondering if I didn’t take that other 10% skill.)

On that topic, I’d be interested to see your builds. Here is mine:

Picked my char with Vanguard and Chemist and tested it out in Sorken comm bunker.
Now, i do take little gas dmg as well. I guess devs fixed that with latest patch. Nice, since gas immunity isn’t my thing. :smiley:

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