List of weapons with skins and their names

It was a toolbox, exact where your marker points, on a pile of planks.
I did hear some weak and quick construction sound and barely notice it. So first I got confused “No skin?”, but I jumped over the fallen gate just seconds before, so after some 1+1 it gave me a :bulb: moment.

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OK. So the ramp is most likely meant for our bikes to get out of the fence confinement.

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Thats been there since before the showdown update, not sure how long.

Good to know.
It is a pity that nobody talked about this building-a-ramp-mechanism on the forum, if is was from the Companion Update, at least I never saw it mentioned. Maybe it was a later addition, and maybe people did not notice the building of the ramp, like I didn’t? :crazy_face:

However, for me this was a new find, but I’m fully aware that I might not have seen the toolbox when I was here doing the “Making Friends” Mission, and I know I have been here several times and never saw that special toolbox ( I am supposing that the toolbox does not respawn). :sunny:

It’s been there for much longer, I’m very sure that it was there before we even got the motorbikes.

The area around that bunker exit has changed more than once. My guess is that depending on what came first the bikes or the fence going around all and other things, they realized that something was needed to get the bikes out.

Same ramp would be nice for the new safehouse in Örnbo Security office at Aspholmen.
It’s possible but it’s ridiculously difficult to get out by bike or motorbike, forget the flak moped.

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It would be a funny challenge to try to get the flakmoped out though.

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To get the Flakmoped out I’d rather try the vehicle station at the northern exit next to Skogsvik jetty camp… :man_shrugging: :wink:

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Do you mean this obstacle at the entrance/exit of Örnbo Industriområde?

Yeah, that place. Getting it out from there…

Slow is indeed problemsome, but with enough speed i can get over and out of it easily.

When it says (drops from procedural mission) what does that mean exactly? Was that supposed to be a reward for the final added mission? If not, how do you trigger the procedural missions? I think maybe it has happened once where a mission popped up called “Anomalous signals”, but I’m not sure as I write this. Thanks in advance.

The procedual missions aren’t able to be triggered by the player. They are the missions, like the “anomalous Signal” mission, which change every week.

To what exactly do you refer?

Any and all of them. How do I get them to start? The only time I got “Anomalous Signal”, it randomly popped up in the middle of the woods, I have not experienced it or any other again.

Edit: Is it only 1 random mission once a week? Do they appear in my log, because they haven’t. I’m sorry, this just isn’t clear to me. I’m sure it is simple, but I’ve playing this game exclusively for the last 4-5 weeks having finished all non-dlc missions and have only come across 1 “Anomalous Signals”. I can’t see to find any clear information between here, Reddit, or Steam, I’ll figure it out eventually.

Yes. There is nothing to be seen in the mission log for previously finished procedual missions.

ok, thank you for your patience there. That was the last thing left that made any sense. Appreciate it.

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One more question on the “Street Art” camos that drop from procedurals.
Are the skins just to be found in and looted from boxes at the given site or on the target depending on which mission?

They were part of the Guerilla Research Update.

There just is mentioned, that these skins are added to the loot pool. No word about if it’s restricted to boxes…

So you have not personally acquired them yet?

I’m sure I did, but it’s too long ago to remember how I acquired them.