I’m struggling to find the “right” augmentation for my PM-71, my work horse gun. Thought I’d share some of my thoughts on the options, and maybe get some feedback and new ideas.
Titan Toppler
The “safe but boring” choice. 20% extra damage is decent, but not game changing.
Unstoppable Shells
Great augment, but I use it on another gun that can fit scopes (so I can see what I’m shooting through the wall)
Prone Specialization
Didn’t try it yet, but 90% Recoil Reduction could be massive. The problem is, how often do I use my LMG while being prone?
Machine Disarmer
I used it on another gun, and it was a mixed experience. The 50% damage bonus makes short work of one, maybe two weapons. However, the remaining weapons can be hard to hit in a frenzied close-up fight, where it matters the most, so the augmentation effect doesn’t apply for the remainder of the fight.
Health Stealing
It’s great in theory, but just not enough impact. Additional problem: the healing is based on damage dealt, not secondary damage. If I one shoot a runner by hitting the gas tank, I get almost no healing because apparently only the direct component damage is counted.
EMP Detonation
I tried it, but it didn’t help in the situations where I need it the most. When I’m surrounded by Hunters and fight for my dear life, I manage to disable them once maybe when destroying a component that is easy to target. But after that one is gone, I usually don’t get to destroy another one in such a fight, so the augmentation effect is limited. Similar problem as described above for Machine Disarmer
The rest
Sharpshooter seems like a bad idea on a gun that is used short to medium range at most. Small Fryer is useful but not on an LMG, same for Structure Destroyer. Adhesive Rounds, Acidic, Scorching, Uranium Infused: haven’t unlocked those yet.