Hello, all,
Posting this here since honestly I don’t know if it is a game bug, or deliberate on the devs’ part.
I’ve really enjoyed Generation Zero, and its improvements…up until now.
Lately, I’ve been running into a rash of machines (from Seekers on up to the Vulture itself, and Rivals in between to boot) not having loot in their inventories. I just used up a lot of well-aimed and shot ammo downing a Vulture, and when I ran up to collect its loot: “Inventory Empty”. That is extremely frustrating, and leans me towards the regretful side of getting this game (which I’ve had for years). Anyone else had this happen to them taking on a Reaper or a Vulture? (Or even Rivals?)
Also, does difficulty affect Vehicle transport. When I was playing in Skirmish mode, the only thing that would affect my vehicle performance (mostly using the Flakmoped that has the storage, recycling and crafting stations on it) would be if my fellow player would jump up onto the front platform of that moped so I could drive us both. However, when I switched over to Guerilla difficulty…all of the mopeds seem useless…most especially the Flakmoped with the aforementioned storage and crafting tools. It seems kinda pointless to use that (or any) moped, if all the weight from storage (or weight from personal inventory) is going to affect its performance to debilitation since the storage is shared between all Safehouse points. And with what I carry personally, I can’t even get a regular or off-road moped to work right. So, I’m guessing weight (both in character and in the storage spaces) competely degrades the abilities of mopeds on Guerilla and higer difficulties?
Thanks folks. I hope these issues might be addressed. Again, I do not know if these are game bugs, or deliberate speedbumps by the devs.
Respectfully,
Lord_Martok