This is still an issue. Any updates from the dev team?
Yeah, I personally havent noticed any change. Theres no use in taking cover if the machines can just walk through it.
To change this sometimes annoying feature the devs would probably reprogram fundamental game mechanics.
It appears to me that machines “enter” a building only in the back of the player. This suggests that the part of the building that is not visible is not even rendered in grid from to calculate the movement of the machines. Rendering the whole building(s) even in the background would dramatically impact the game performance. I wonder how difficult it is to implement the basic grid of the buildings to be rendered in the back of the player to provide correct pathfinding for machines.
I don’t think it’s a bad thing if runners come running in buildings when open entries are available but have a hunter spawn right behind the player and being stuck because of the low clearance of the room (and knifing the player) feels a bit like cheating tbh.
I almost never fight from within a building, that’s why the spawning behind me in a building can’t happen often. I had it happen once. Made me jump . I love to see the runners come into the buildings. And barn doors are big enough to even let the hunters enter.
I’m seeing this “bug” as well. First time playing and the first encounter I heard a crash of a window and thought a dog jumped in the room next to me. Killed it, then later, another one was there. I thought maybe the crash was just part of the game so I thought nothing of it.
Later, got to another city and barricaded myself in a house and one of those flying robots got in downstairs. No broken windows or anything. Also found a dog down there. If these robots are going to enter a house with the doors closed, there should be some indication that they busted in, either broken windows or an opened door. There were no audio cues that they entered the room other than their normal buzzing and they can’t leave the room.
I suppose I can trap them in houses and see if the bug is a one-way thing. I’ll have to test that out.
December 2021 still an issue. It’s quite annoying when you go to the second story of a house to attack the tanks and turn around and BOOM runner right next to you or stuck in a bathroom
So I’m fairly new to the game and while I’ve completed the story and dlc’s I’m unsure if enemies are supposed to be able to suddenly teleport inside a closed building or if it’s glitches? I was inside a concrete bunker fighting a harvester and it’s ummm friends when I suddenly was downed and when I hit an adrenaline, got up and was instantly downed again, this time by a Melee attack by a Hunter who had suddenly appeared behind me.
Is this supposed to happen? It’s like the flame thrower that disregards physical barriers and hits you from really significant distances. It makes no sense to me that a solid wall is no barrier at all to being scorched to death. There are a number of other similar things that made me wonder if the sudden appearance of enemies inside a closed building is a glitch or is intended.
This is a glitch that they have apparently attempted to fix multiple times in the past to no avail.
Thank you for the response. I didn’t want to assume anything in a game I’m new to. It is an issue that I imagine is not an easy fix to eliminate but as I said, since it happens so often I didn’t know if it is intended. I’ve been stabbed by a Hunter through the concrete roof of a revetment bunker and that surprised me but I I’ll just assume that it isn’t supposed to happen, but does and move on with my day. Not much point in worrying about something that is a known issue without a resolution.
Gryff
It’s an unfortunate bug in the game but honestly I wonder how hard the devs are trying to fix it, considering it forces the player to adapt their playstyle and not cower in fear indoors. I’m ok with that but I could see how others might not be…
I in fact love it when machines surprises me by appearing behind me. I feel it should be a feature.
The spawning of machines behind your back inside structures is an annoyance, but can be lived with.
On the contrary however, I would love it the dogos would enter buildings through open doors. This could call for some legitimate surprises.
Oh, they do. Not often, but they do.
I run into barns, close all the doors and then open one. Set a few trips wires with shock ammo and reset the trips every time a hunter or runner try to look inside. If the pile of machines gets to large, I open another door and start over. I have used the 9MM SMG exploding ammo for “traps” too.
Ticks and runners will come into open doors and even climb the stairs.
Moved to the report thread covering the issue. Thanks for reporting that it is still happening.
//Mod
I have started a new game with Landfall update (xbox) and have played maybe 50 hours or so and interestingly not one machine has morphed in any house or barn. pretty nice…
I like when they do. I don’t mind if I kick the bucket, but I rarely do. Most times I can easily escape of kill the machine. This lynx was trying to saw me in Half.
Personally, the only times it really bothers me is when im in a single level barn where it’s hard to escape. I also frequently use the .44 magnum, so although it’s powerful if you have 6 dogs in a barn, it gets very frustrating because if you miss, your donefore.
pretty sure the spotter is at some kind of lumber yard and is a 3 or four star pvg 90
I guess, it doesn’t matter as much, as the post you replied to is more than 2 years old…