Hello development group, there is an interesting idea with the integration of the “Hardcore NPC” implementation, in some types of bunkers, you have a large area of bunkers, there is no sense of danger in them, since most hostile NPCs do not pose a threat,
and are very simply destroyed by standard weapons, I suggest adding complex opponents
You can take the model of the NPC “Tank” combat robot as a basis, slightly change its visualized style, change the external coloring, place the health scale above the current model, and add some light sources on this texture
For this NPC model, you can add a few minor details, for example, bayonets in the lower zone for a close-range attack, change the color of the flight of cartridges, missiles, make the simplest manipulations with changing its actual origin
Of course, this type of robotic enemy will appear exclusively in a certain underground location, remove unnecessary items, there are a large number of third-party object textures in your bunkers, if you create an optimal zone of comfortable movement, there will be an appearance of dynamism interacting with a hostile NPC, you can add auxiliary, explosive objects, in case of penetration into the locality of hostilities, ensure isolation of real players so that in case of inability to make retaliatory, destructive actions to a complex NPC, a real player could not leave the zone of combat confrontations, while having to be destroyed, this will allow coordinating their actions
This recommended innovation will allow players to immerse themselves in a new factor
in a cooperative relationship, there will be a need to search for a group community, players will have a planned sequence of passability of the game plot, there will be a need to make intellectual calculations regarding their combat capabilities, statistical comparison of survival / damage, it will raise the bar for online synchronizations, now bunker locations will be really interesting, with collectible assignment of unique objectivity, aesthetic customization, the possibility of self-willed safe movement will be reduced, this is an extremely necessary element of the gameplay with the addition of complex NPC
These gif animations are designed for this GENERATION ZERO gaming audience, regarding the provision of detailed information comparable to the initial test presentations, if you liked the gif animation / initiative of this proposal, please support with a like, take part in a text discussion / add variations of your relative representations of the external texture of a hostile NPC, thank you for your attention, follow the news