I don’t know if this is a bug but, I built a large base I was able to repair after attacks, but when the machines started completely destroying assets like, say, a pylon, I found I couldn’t replace them. I know I’m at the limit of some assets (tall walls, pylons) but shouldn’t I be able to replace an asset and still be under the asset cap?
Windows 10 64 Bit
RAM 32.0 GB
The pylon was gone. The Runner got too close to the wall and when I inspected the base the pylon was missing. All I could do was replace it but the game wouldn’t let me. In the end, I had to shorten my design by one grid on the long end so I would have a spare to fill the hole. Yes, I use mods.
A little history - I had a design I really liked but, after seeing a friend’s base, I decided to make it more compact. But, I found it was too hard to get around quickly so I tried to go back to the previous design. That one actually used 4 more tall walls that I couldn’t recreate in the current design. I think something is actually affecting the wall cap - as I said, maybe too many rebuilds?
Thanks for your help. I’ve flagged my post to have it deleted. Looks like I just miscounted. You should’ve seen me running around trying to count every wall asset and getting a different count for the tall walls each time. You’d think if I got it wrong it would be for the pylons. Anyway, I went down this rabbit hole because I think the game let me go over by one! That’s why, when I tried to replace the destroyed pylon, it wouldn’t let me.