is now not a map error but a stone that blocks the passage and the lifebelt is in the plug.
Transparent motor from one side
implied cab?
now another OT (probably) tank on the treetop
is now not a map error but a stone that blocks the passage and the lifebelt is in the plug.
Transparent motor from one side
implied cab?
now another OT (probably) tank on the treetop
I have the same issue with 4 of 6 of the landing spots.
In a large underground area near the tank blueprint in “Muskudden Port Complex”, noticed 3 holes in the wall, one next to a door near the outside and 2 on either side of a large doorway, where in each one you can see behind textures and through the map, between those there is a strange protruding texture.
Location:
Hole next to door near the outside:
Hole on left side of large doorway:
Hole on right side of large doorway:
Wall of texture:
Found some bugs in north-east Hagaboda.
Backpack that seems to be placed multiple times and is unlootable, just move around a bit and the backpack flickers in all kinds of colors:
Sand container placed in a container, containception?:
Unlootable ammo-container:
And on Himfjäll, in Österhällan, ammo-container never contains anything:
Cordoned off house containing full set of furniture and loot, seems unnecessary when you have to place a radio and fast-travel inside. Things like this must have an impact on performance?
This is how the Unlootable rainbow backpacks look:
I’ve noticed them a handfull of times, once in Hagaboda, but mainly around Østervik <.<
Which i have not been to for a Week due to all the other Bugs in the Østervik:
→ Tick Rebellion
→ Ælgbakken Control Point going Haywire
Lightpole sticking out of a Björk, unless it’s supposed to be an accident? Would imagine more damage to the car in that case:
In many spots around Österhällan and Österhällan Marine Center Runner corpses seem to have duplicated, but mixing Apoc and Proto-classes:
In a few kitchens, the sink has no colission, so you can “enter” the sink:
Lightpole sticking out of a shed at Muskudden:
In a house at Klinte, a floating lightswitch, and maybe not a bug, but it is a really strange decision to have two stairwells in a house this size:
Hi.
I could bet that this is due to the supposed visibility radius around the control points.
What happens if you get closer?