Marksman anyone?

I don’t think I did miss the point. I do think you may have misunderstood the point I was making.

My point is it’s not “zeroing” as we understand it, its just game code. There is no actual zeroing function in the game as regards the discussion we are having. You couldn’t take the code the AI uses and convert it into a GUI for the player to use. In that regard it is not “zeroing”. The machines are not checking range, target deflection, target size, wind strength and so on when they take their shot.

No, that does not follow at all. Computer code “cheat” gives the AI machines the ability to hit you first shot.

That would be aim assist which would be awful.

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This may be a bit off topic, but I find most machines to be lousy shots if you get them at just s bit of distance …

@Saddletank
Marksman anyone?
Here the topic around zeroing weapons begin.

Now, I went on (with others) about introducing zeroing as system.
Both MANUAL, as AUTO-ZEROING.
This, by any means, is NOT aim-assist or aimbotting.
You still need to focus the weapon on the target and shoot.

Then I said, seeing it as the Mech’s (as entity, NOT as the code) can shoot spot on, it therefore has aim zeroing.
From a MACHINE’S point of view, it has simply zeroing.

Yeah, it is game code, sure, but that is not even remotely what it is about.

Weapons in GZ behave, to say the least, awkward.
You can basically snipe a machine 500m down the road with a bloody pop-gun.
While the .50 simply loses aim at about 200 meters (bullets impact not “dead-aim”.
Also the bullet trajectory system is, so say the least, inaccurate.

Now, we COULD compensate this with weapon zeroing.
This can be done, as I see it, in three ways:

  1. Automatic.
  2. simple (distance tuning as per this post: Marksman anyone?)
  3. Hardcore zeroing, where wind and other stuff has to be accounted for (so not just bullet drop, but also sideways zeroing).
    This could be done as a two- or three way option.
    To satisfy everyone (I would like the hardcore way, myself).

What I said about machines having auto-zeroing is pointed towards the story, and the machines, as REAL STUFF.
Not about the code behind that system, or the code that makes machines actually hit you… :slight_smile:

For PC gaming using a mouse I totally agree. On Xbox using a wireless controller … not so much! I hate these game controllers where you aim using your thumb on a stick :imp:

@IanForce
Thumb Ball Track Ball, brother, Thumb Ball Track Ball. :stuck_out_tongue:
One needs no more. XD

Yes, my own preference indeed! But I don’t think my Xbox supports that. There has been a huge debate about whether Xbox should support mouse for gaming. Still no, I guess. Something about co-op game balance …

@IanForce
Well, I won’t tell you that you could put a mouse on the controller cable…
Nor that the only thing you need to look out for is the amount of buttons the mouse has. :wink:
Naturally, I never say this, as I am a nice person, and thus refrain from telling these things. XD

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Really??!? I didn’t know about sticky flares tossed at machines either! Time to up the game a bit :+1:

@IanForce
It only requires a wee bit of soldering… which, understand, I do not say.

If I recall correctly, the game setting is a teenager returning from a camping trip to find total havoc. I don’t know if you guys spend your teen years zeroing in rifles. I did not. I played the piano (my mothers idea, not mine). I think it would be awesome if we had a professional soldier or police woman character, that had access to all this fine weapon tuning. As we are discussing in another thread, different characters with different starting points and perhaps different skill sets would be marvelous.

@Xogroroth, I might PM you in a day or two not to discuss that :wink:

:smiley: Yeah, I really did. I gave up cricket for Full Bore shooting at 14. Shot at Bisley three times (didn’t win)…

Cool, mate :+1: I could play “Fur Elise” by Beethoven. Didn’t get me that many dates though :disappointed:

Full Bore Shooting got me one. Still that’s one more than cricket…

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@IanForce
I went into the army when I was 17, near 18…
So, I did, actually…

Now, “the hero” (you, the player), gets a skillset that is quite bloody military.
And with the Marksman Skill especially in mind, zeroing in is just… a severe oversight in my opinion.

When I fire a sniper rifle with the .50 cal, and I see actually the bullet DROP at 400 meters away, then things are quite frikken wrong in my humble opinion.
So, weapon ballistic systems are way off.
This, on top of ‘static’ scopes, is… well…

When I am in a light tower, and see the possibility to kill a dog mech 500 meters down the road, I simply expect to kill it.
Period.
But after I think it’s 400m, these do not even show anymore, even though I have the best scope of the game on my .50.
With that gold rifle, with a top notch scope, I should be able to hat a dog’s head like 1000 meters away!
But that is for a different topic, of course, this is about the ammo and it’s behavior, as well as the game limits that hinder me, instead of the current topic, zeroing in on a target.

Here’s what I would like to see, especially (and maybe as Marksman skill): ability to kill up to 1000m, zeroing in, actual bullet performance as per the real deal on Earth (except for damage, ofc.)
But, that is me… :slight_smile:

Fur Elise… not bad.
Eminem song, right? XD

Hmmn, I’ve taken down a dog at 488m. I mean, given a decent rifle you should be able to do that over open sights, but even so. I could just see it moving - a couple of pixels, but I could hit it and enough times to knock it over. Never saw splinter come off until it exploded. And the tank it was accompanying fired right back in the snotbox, so they can do it all right.

Yeah, Elise is from the trailerpark too. Nice girl :wink:

@Bootie
Well, what rifle did you use, if I may inquire?

@IanForce
Damn straight, she is!!!
You sir, you has taste.
I salutate… Salatute… I salad you, sir. o7

.270 4*, x8 5* scope and silencer, from the rocky terrace to one of my favourite safe-houses. If I can’t find .50 cla ammo, I shall have to go back to it. I always have ammo issues - used to be 7.62 and now that’s flowing I can’t find any .50 or rockets… Oh well, there is a war on…

Hello everyone.

I’ve recently started playing this game and have searched the issues on rendering and the bullet characteristics here in the forums. I’ve noticed there are some comments about the bullet rise and is it normal.

It is normal but from my personal experience and practical knowledge as a hunter, no where near the extent this game is portraying. If the rifle is sighted in correctly at say 200m which most people do for average distances, bullet drop is not far from 1inch/1.5inch high or low at 100m and 300m. I’ve noticed on a couple of my shots which I can guess was only 100 to 150 metres away, I’m still getting bullet rise.

The only reason this would happen is if the rifle is sighted in to well after 3 to 400 metres. After being part of the firearms community for some years now, I can’t say I know of anyone even in target shooting that zeros their rifle into these ranges unless they are doing ELR comp shoots. These are hunting and sniper rifles, this should not be the case here. You let your scope turrets do all the work or you just hold over if you know how to calculate distance with the riticle. I think the devs need to re-address this and the rendering issue.