PC I7 6700k etc etc
Loading up a ‘stationary mule char’ with in this case 94+ weight, (or any really red numbers) when only able to carry 80, causes that char to, rightfully, get running disabled.
Keeping that weight on the char and switch to another via main menu, they ‘inherit’ the Running Disabled, or the current weight punishment.
It do however clear that status when dropping something, so it’s just a weight check that is missing when swapping chars.
But at the same time it clears the char that carries 90+ weight status, so that char can now fast travel and run until getting any weight check, like picking up something with weight.
So the weight bugs goes both ways.
I tried the different states of weight sprinting or running disabled, and they both behaved the same way.
I didn’t dare to load up to being stuck, so that remains untested
So minor bug due to no weight check/re-check.
I can’t remember it happening before the 3/30 patch?
Showing getting insane weight, and getting other char stuck due to the others weight:
Showing logging again with char that isn’t over the limit… and changing to the ‘too heavy’ char that can run again: