First I would like to Congratulate you all on making such a fantastic game. The way you setup the story is perfect. This is the first game I actually wanted to read the notes and listen to the voice messages to progress the story. The choice of no cut scenes, no npc was very bold but I think you pulled it of, as your story is so engrossing . Good job
There are a few bugs but I’m sure you will sort them out.
I would like to make the following request if possible .
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Toggle in options to adjust when player is alerted to a robot seeing them (you can have the original setting, yellow level alert, red level alert and no alerts at all)
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Multiplayer pvp - all leveling up done in solo and co-op campaign. So all weapons, skills and items you have in solo/co-op you have in multiplayer . Map is the same as single player. The only stats are kill streak and time survived. So the leaderboard will be highest kill streak, and kill/time survived percentage.
Modes could be solo, duo squads, teams and capture the flag (taking a document that tells your team how to defeat the robots. Document carrier will only be highlighted on the map)
No shrinking map. No battle royal. No drinking water. Just a old skool shooter in a atmospheric setting
Downed players can be healed
Players can choose where to respawn by choosing a safe house (all unlocked). When you respawn you have 20-30 sec invincibility people cannot spawn kill you then.
I hope you will consider my suggestions. I don’t think you know how much potential your game has.
Once again congratulations and keep up the good work. I look forward to what you can add to your already excellent game.
Oh finally I like your engine.
Zatochi