Platform:
[PC]
Description:
Played a multiplayer game with a friend, I was host inviting him. We decided to create new characters to start from the beginning - but when I started the game I started in the same Safe house as my old character, although without XP or loot.
Fast travel to the beginning Safe House but the game progress still showed the old story line. We both had to delete both our characters to start over in a new game from the beginning!
Each character should be linked to it’s own world and progress! It’s also a bit strange that you carry over any progress from a multiplayer game to a solo game (maybe only as a Host if you continue playing after other players log off?)
The WORLD and it’s state should be central, not the Characters? Of course that creates the dilemma what to do with invited characters to your game, if they’ve played solo or in other games, not sure - should their state between each mission be saved and used to match an invite to a game and that game worlds state? Or should all game worlds be kept separate? The game tells you that any progress is lost, when deleting, but it’s only the character, not the game world.
Another bug: When we started over, my friend could NOT see any starting items to pick up, only the symbol for the gun, flashlight etc, but no items. Had to restart again and rehost a game.
The game has crashed a couple of times too, hope you’ll sort out those bugs soon! <3
Images / Videos:
Host or Client:
Tried Host, Client and Solo games
Players in your game:
Two
Specifications:
OS: Windows 10 Pro 64 bit (10.0, build 17134)
Language: Swedish
MB: MSI, MS-7751
CPU: Intel i7-3770K 3.5 GHz
Memory: 32 GB
DirectX: DirectX 12
Graphics card: NVidia GeForce GTX 980 Ti (6 GB vram)
Screens: 3 x 27" (Dell U2715H, 2560 x 1440)
Sound: Realtek Digital Output, Logitech G35 Headset
Network: 250 mbit down, 50 mbit up
Client: PC, (DVD but connected to Steam and updated)