This game is ideal for base building, build defenses,
The ability to scavenge for parts and create turrets for example.
The ability to close curtains in houses to block view of the robots.
I would love the idea of NPC in the world trying to survive and fighting back.
Maybe a food and drink mechanic.
The idea to setup a home base and defend it and operate frome there and repel attacks would be cool.
Thing is this: one needs a MOBILE base so to speak, which is not quite… a thing.
Bases are paced, unmoveable constructs, and seeing you cover a LOT of area, it’s just… not really feasable?
Well, unless they give us a truck or large (double decker) bus we can use as mobile base…
But THAT would be prone to MASSIVE damage…
I think it does.
I play this game solo.
The game now is basically run to icon on map pick up item and up to the next and kill some robots.
I want to be emerged in the world, the world can look pretty good on ps4 pro.
So I want to spend more time in it.
On the base building subject, there’s not a lot of point to adding defenses. The entire point of the safehouses is that the machines can’t find them.
That said, I could certainly get behind the idea of safehouses being upgraded in various ways, possibly triggered by finding resources in the area. Adding things like ammo caches, medical supplies, or more advanced storage variants. (For example, a dedicated weapon storage locker, that you had to unlock access to at each safehouse. Maybe a weapon modification bench that stores weapon mods in large quantities.)
I can agree there, sure (well, not quite the container one and similar truly small ones of course, since… place…).
Issue with a base is distance from objectives, even if centered.
A MCC COULD be something, but this would be -basically- a CAR type vehicle, which I (personally) dislike, since it is a tactical suicide.
Not to mention, cars in GZ seem to run on Nitroglycerine and explode even at the first lucky shot.
Basically, you’d be driving a bomb.
Also quite an unhealthy idea when a heap of machines are hunting you.
Atop: landscape: save for roads, GZ REALLY does not support motorized vehicles.
Considering sprinting down a stair can kill you, you REALLY do not want to drop 5 meters in a car filled with Nitroglycerine, would you?
So, not even an MCC would be a great idea.
LOVE to have it, but just bad juju…?
There’s probably something to be said for asking the player to choose between centralized bases or local safehouses that are closer to the action.
Partially, just, sitting here thinking about how you can scavenge for ammo in the bunkers anyway, so having ammo/medical caches late game wouldn’t really change that much, except smoothing things out. At that point, the ammo economy is more about how much you can carry and less about if you can find the supplies.
As for specialized storage units? Some of that might just be that my inner OCD collector impulse runs up, hard, against the inventory caps. I’d love to be able to stockpile weapons away. That said, on the whole, a system like that would kinda conflict with the existing Plunda box. So, might be a little late for that. If there’d been multiple storage types for weapons, addons, and then resupply boxes for Ammo, Medical Supplies, and miscellaneous consumables like flares. Probably with specific unlock thresholds for each item. Like, needing to find a cache of 5.56 before you can just start pulling that stuff from the boxes, or discovering a shipment of radios to add those to their box.