I used google translator so don’t get mad. If you have the opportunity to translate the Russian text, then let me know.
My claim to the game at the moment.
Game design:
- No melee weapons. at least for minimal protection.
- Items for missions look like ordinary items, making it difficult to search among ordinary items.
- Absolutely not dangerous robots “ticks”. You can reduce their damage, but increase their number and reaction rate.
- few unique features of the enemies.
- No choice of difficulty.
- Unbalanced spawn of items breaks interest. In multiplayer, a lot of resurrection items spawn. Which leads to unnecessary teamwork.
- Spawn enemies when restarting. You quickly get tired of destroying robots in the places where you destroyed them 10 times already.
I do not mind that there would be places where there will be a lot of robots that constantly appear.
Skills:
- Many skills should be swapped. This is a separate topic for conversation.
User Interface:
- Instead of assigning items to the gamepad’s cross, it is better to transfer the assignment of items to the radial menu. Swap emotions and objects.
- Not informative map. There are no names of roads, settlements. Even after the player selects MILITARY maps of the area.
- There is no quick access to the inventory and to the card. On the PS4, you can assign the lower corners of the touch panel. For example, the left corner is an inventory, the right corner is a map.
- It is not possible to turn off the visual sight. Crosshair.
- There is no possibility to disable auto aiming.
- You can write the caliber of weapons and ammunition in a separate line.
- It is inconvenient to pick up a few items from stash.
Level design:
- On the walls of the bunkers there is no marking of the floor and direction.
- There is no marking on the roads, military equipment, corpses and so on.
- A large number of identical buildings, cars. corpses and so on. Too big.
Visual effects:
- There is no possibility to turn it on. turn off motion blur, image grit and so on.
- There are no variations in the appearance of enemies. For example in the dirt. with damaged modules. In blood. and so on.
- The world around us is very sterile. In fact, there is no blood, garbage, shells, or any scattered things.
Music:
- Give the musicians a beer on my behalf.
Network:
- There is no indicator of connection stability, ping.
I still have a lot of information. but writing through Google translate is awkward.
To summarize, the game suffers from:
- superfluous pastime in the inventory menu distributing items.
- a small number of assets of the world.
- controversial spawning system of enemies.
- non-informative maps.
- almost no need for team interaction.
- lack of diversity.
What I personally like:
- enemies notice the player from a great distance.
- enemies act as a group, although sometimes they lack courage.
- incredibly atmospheric world, weather.
In general, I like the game for its atmosphere of the abandoned world. You guys are great.