My small notes.

I used google translator so don’t get mad. If you have the opportunity to translate the Russian text, then let me know.
My claim to the game at the moment.

Game design:

  • No melee weapons. at least for minimal protection.
  • Items for missions look like ordinary items, making it difficult to search among ordinary items.
  • Absolutely not dangerous robots “ticks”. You can reduce their damage, but increase their number and reaction rate.
  • few unique features of the enemies.
  • No choice of difficulty.
  • Unbalanced spawn of items breaks interest. In multiplayer, a lot of resurrection items spawn. Which leads to unnecessary teamwork.
  • Spawn enemies when restarting. You quickly get tired of destroying robots in the places where you destroyed them 10 times already.
    I do not mind that there would be places where there will be a lot of robots that constantly appear.

Skills:

  • Many skills should be swapped. This is a separate topic for conversation.

User Interface:

  • Instead of assigning items to the gamepad’s cross, it is better to transfer the assignment of items to the radial menu. Swap emotions and objects.
  • Not informative map. There are no names of roads, settlements. Even after the player selects MILITARY maps of the area.
  • There is no quick access to the inventory and to the card. On the PS4, you can assign the lower corners of the touch panel. For example, the left corner is an inventory, the right corner is a map.
  • It is not possible to turn off the visual sight. Crosshair.
  • There is no possibility to disable auto aiming.
  • You can write the caliber of weapons and ammunition in a separate line.
  • It is inconvenient to pick up a few items from stash.

Level design:

  • On the walls of the bunkers there is no marking of the floor and direction.
  • There is no marking on the roads, military equipment, corpses and so on.
  • A large number of identical buildings, cars. corpses and so on. Too big.

Visual effects:

  • There is no possibility to turn it on. turn off motion blur, image grit and so on.
  • There are no variations in the appearance of enemies. For example in the dirt. with damaged modules. In blood. and so on.
  • The world around us is very sterile. In fact, there is no blood, garbage, shells, or any scattered things.

Music:

  • Give the musicians a beer on my behalf.

Network:

  • There is no indicator of connection stability, ping.

I still have a lot of information. but writing through Google translate is awkward.

To summarize, the game suffers from:

  • superfluous pastime in the inventory menu distributing items.
  • a small number of assets of the world.
  • controversial spawning system of enemies.
  • non-informative maps.
  • almost no need for team interaction.
  • lack of diversity.

What I personally like:

  • enemies notice the player from a great distance.
  • enemies act as a group, although sometimes they lack courage.
  • incredibly atmospheric world, weather.

In general, I like the game for its atmosphere of the abandoned world. You guys are great.

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Hey October sorry for the long wait on your post going up our forum spam detection flagged it and so I had to manually accept it. Great feedback and it makes me happy to know you’re enjoying the game!

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Perhaps this text is also useful to you, it was written under the second account. There are repetitions in it, but there are also new moments.

Game design:

  • No melee attack and melee weapons.
  • Items for missions (keys, documents, telephones, computers, radios, and so on) do not differ from ordinary ones. You can change their color, add effects … (Computer screen flashes, documents are in bright packaging, and so on)
  • weak opponents “Ticks”. You can reduce their damage and health, increase the number and speed of reaction.
  • Spawning a large number of resurrection items (not first aid kits) reduces the importance of teamwork.
  • Disputed clothing system. Many items of clothing created to create a variety of appearance of the players, in fact, all dressed in almost the same thing. Because skills become more important.
  • There is no possibility to miss the time (sleep \ waiting)
  • Enemies do not enter buildings. you need to either give them that opportunity, or give them the skills to kick a player out of a building.

Level Design:

  • There is no marking of the floor or direction in military bunkers. Difficult to navigate.
  • There is no marking on roads, cars, buildings, doors, and so on. Difficult to navigate.
  • Spawning enemies around the safe zone is annoying.

User Interface:

  • It is not possible to disable the crosshair.
  • There is no possibility to disable auto aiming.
  • It is not possible to immediately open a map of the area or inventory. You can assign it to the lower corner buttons of the touch panel on the PS4 gamepad.
  • Uninformative map of the area. No names of roads, settlements, neighborhood.
  • Items do not flock to the designated slot. Pick-up kits \ signal lights \ fireworks \ radio should be re-assigned to the slot.
  • In my opinion, you can swap the functionality of the gamepad spider on the radial menu. Items \ weapons in the radial menu, emotions on the cross.
  • There is an incomprehensible delay animation when changing weapons.
  • cartridges for different types of weapons can have almost the same appearance.
  • in the description of the weapon there is no separate line about the caliber. Need to read the description. slightly uncomfortable. The same with the description of the ammunition.

Skills:

  • In my opinion, many skills should be swapped, but this is a separate topic for conversation.

Visual effects:

  • There is no possibility to turn off motion blur, grain.
  • There is no variety of appearance of enemies. For example, in the blood, with damaged nodes. in the mud and so on.

Sound effects:

  • Everything is fine. Give your composers a beer from me.

Network:

  • There are no indicators of connection stability, ping.

If new notes appear, can I write them here?

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Yes you may post new notes in here. :wink:

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