Immediately I apologize, I used Google translit.
I tried to write 4 days ago. but for some reason I chopped off the creation of topics. Created a second account.
I have many different suggestions for future improvements of the game, but here I will write out the main ones. I also note that I play on the PS4.
Game design:
- No melee attack and melee weapons.
- Items for missions (keys, documents, telephones, computers, radios, and so on) do not differ from ordinary ones. You can change their color, add effects … (Computer screen flashes, documents are in bright packaging, and so on)
- weak opponents “Ticks”. You can reduce their damage and health, increase the number and speed of reaction.
- Spawning a large number of resurrection items (not first aid kits) reduces the importance of teamwork.
- Disputed clothing system. Many items of clothing created to create a variety of appearance of the players, in fact, all dressed in almost the same thing. Because skills become more important.
- There is no possibility to miss the time (sleep \ waiting)
- Enemies do not enter buildings. you need to either give them that opportunity, or give them the skills to kick a player out of a building.
Level Design:
- There is no marking of the floor or direction in military bunkers. Difficult to navigate.
- There is no marking on roads, cars, buildings, doors, and so on. Difficult to navigate.
- Spawning enemies around the safe zone is annoying.
User Interface:
- It is not possible to disable the crosshair.
- There is no possibility to disable auto aiming.
- It is not possible to immediately open a map of the area or inventory. You can assign it to the lower corner buttons of the touch panel on the PS4 gamepad.
- Uninformative map of the area. No names of roads, settlements, neighborhood.
- Items do not flock to the designated slot. Pick-up kits \ signal lights \ fireworks \ radio should be re-assigned to the slot.
- In my opinion, you can swap the functionality of the gamepad spider on the radial menu. Items \ weapons in the radial menu, emotions on the cross.
- There is an incomprehensible delay animation when changing weapons.
- cartridges for different types of weapons can have almost the same appearance.
- in the description of the weapon there is no separate line about the caliber. Need to read the description. slightly uncomfortable. The same with the description of the ammunition.
Skills:
- In my opinion, many skills should be swapped, but this is a separate topic for conversation.
Visual effects:
- There is no possibility to turn off motion blur, grain.
- There is no variety of appearance of enemies. For example, in the blood, with damaged nodes. in the mud and so on.
Sound effects:
- Everything is fine. Give your composers a beer from me.
Network:
- There are no indicators of connection stability, ping.